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82,944 players on Rust servers right now 11,853 servers online 3,958 with players on 166 fresh wipes in the last three hours UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1: 12 players on now Updated every five minutes

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UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1

Key points

  • 12 of 150 players are on now, 8% full.
  • Over the last seven days it averages 20 players, with a peak of 101.
  • It ranks #657, the top 3% of all ranked servers.
  • The current map has been up 4d 9h, since Friday 23 October, 10:54 UTC, on a weekly schedule.
  • The next wipe is expected Friday 30 October at 10:54 UTC, in 2d 14h.
Join
2x quad weekly wipes moddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 12 of 150 players

12/ 150players now 8% full
207-day averagepeak 101
#657ranktop 3%
4d agolast wipeweekly schedule
2d 14hnext wipeFri 30 Oct, 10:54 UTC

Players on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1

Players

AveragePeak
01020304021:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

How the server is running

Server performance

02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #657 today

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 3% of all ranked servers, and #35 of the quad servers (top 4%). Ranked on player hours over the last seven days.

Next wipe in 2d 14h

fixed weekdays

Next wipe Friday 30 October, 10:54 UTC, in 2d 14h. Every Friday at 10:54 UTC · high confidence

7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
80wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3

Coming wipes

  1. 2d 14h
    Fri 30 Oct, 10:54 UTC
  2. 8d 22h
    Thu 5 Nov, 19:00 UTC
    FW
  3. 9d 14h
    Fri 6 Nov, 10:54 UTC
  4. 16d 14h
    Fri 13 Nov, 10:54 UTC
  5. 23d 14h
    Fri 20 Nov, 10:54 UTC
  6. 30d 14h
    Fri 27 Nov, 10:54 UTC
  7. 36d 22h
    Thu 3 Dec, 19:00 UTC
    FW
  8. 37d 14h
    Fri 4 Dec, 10:54 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
0255075100+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 101, 6 hours in.

Wipes

newest first

Wipe peaks at 101 players

Peak
101
Crowd
–
Lasted
running
Players before
10

Wipe peaks at 66 players

Peak
66
Crowd
halved by day 3
Lasted
7 days
Players before
8

Wipe peaks at 73 players

Peak
73
Crowd
halved by day 2
Lasted
7 days
Players before
7

Wipe peaks at 58 players

Peak
58
Crowd
halved by day 3
Lasted
7 days
Players before
11

Force wipe peaks at 58 players

Peak
58
Crowd
–
Lasted
0.7 days
Players before
6

Wipe peaks at 83 players

Peak
83
Crowd
halved by day 3
Lasted
6.3 days
Players before
9

Wipe peaks at 128 players

Peak
128
Crowd
halved by day 2
Lasted
7 days
Players before
5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED
EU · quad · 2x · weekly · 203 on average
617 / 675
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED
NA · quad · 2x · weekly · 144 on average
181 / 200
SURVIVORS.GG #6 [ 2x Solo/Duo/Trio/Quad ] FULLWIPED 24.10
quad · 2x · weekly · 65 on average
12 / 200
[US] Spoonkid Rust - 2x Thursdays | Duo/Trio/Quad | Share BP
NA · quad · 2x · weekly · 37 on average
10 / 75
[EU] SLIMI RUST | 2X | WEEKLY WIPE | PVP | Solo/Duo/Trio/Quad
EU · quad · 2x · weekly · 23 on average
7 / 150
[BR/LATAM] EXTREME 2X | SOLO/DUO/TRIO/QUAD | WIPE FULL 24/10
SA · quad · 2x · weekly · 8 on average
0 / 100

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

Recent wipes on this server averaged a peak of 80 players at their busiest. Peak population on the latest wipe came 6 hours after it. In 0% of recent wipes, population held above half the peak right through to the next wipe. In the other cases it dropped under half by day 3.

How often does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 wipe, and at what times?

The wipe rhythm on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 is every Friday at 10:54 UTC. Expect the next wipe on Friday 30 October at 10:54 UTC. 4 days 9 hours have passed since this world was generated. A weekly wipe schedule is published in its tags.

Tags and filters

Who operates UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

Most likely one operator runs them: UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 and 4 other tracked servers publish a ultimaterust.com hostname.

Where does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 fits: 2x Rust servers live now, Modded Rust servers live now and Rust zombie servers, live now. You will find it on the server list under Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 10; Average players: 10+ on average.

What meaning do the tags on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 carry?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp150 (Max players): Slots: 150; ts4 (Group limit): Each team holds 4 at most; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^w (Weekly): Wipes: every week; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): It uses the plugin framework Carbon, which UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How many players are on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 right now?

12 of UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1's 150 slots are filled right now. The seven-day average is 20 players, with a peak of 101. Between now and 48 hours back, 13:00 UTC drew the most players, 21 on average.

What position does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 hold among Rust servers?

Player hours over seven days put UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 at #657, in the top 3% of all ranked servers. Within the quad group, its position is #35.

Rules and settings

What rules does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 enforce, and which settings does it use?

The name says it: gathering runs at 2x on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. quad sets the cap: 4 players per group. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.

Which map is live on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 runs a game-generated procedural map: size 4,250, seed 1337. Size and seed repeat the same map, so RustMaps can show it from this page.

Server details

What location is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 in?

No region is published by UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 45.136.204.49:20000.

How well does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 perform?

It never went below 59 server fps in the last 48 hours, averaging 59. Entity count reached 166,186: buildings, deployables and the rest of the world. Up to 5,714 MB of memory was used. Players experience lag when fps is low and the entity count climbs.

What version of Rust is running on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 operates on Windows with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1, and is it online at the moment?

At the time of this update, UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 is live. The uptime it reports puts the last restart at about 15 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. Rust Live Stats has tracked it since 13 September 2026.

How to join

What steps connect you to UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 45.136.204.49:20000.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^w,gmrust,cs168909,ts4

Game

gmrust
Game mode Standard survival, in the Rust style.
mp150
Max players Slots: 150.
ts4
Group limit Each team holds 4 at most.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Wipes: every week.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon It uses the plugin framework Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.