The count
LiveLive coverage · Rust server
BoxBoxRust - Devblog 248
Key points
- 0 of 250 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,264, the top 69% of all ranked servers.
- The current map has been up 52d 21h, since Monday 7 September, 05:17 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on BoxBoxRust - Devblog 248
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,264 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
When does BoxBoxRust - Devblog 248 wipe?
Too few wipes are recorded for BoxBoxRust - Devblog 248 to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 52 days 21 hours have passed since this world was generated.
Tags and categories
Which Rust Live Stats filters and lists does BoxBoxRust - Devblog 248 show up in?
The Rust Live Stats lists that include BoxBoxRust - Devblog 248 are Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all.
What meaning do the tags on BoxBoxRust - Devblog 248 carry?
gmrust (Game mode): Standard survival, in the Rust style; mp250 (Max players): Slots: 250; v2301 (Protocol): Join only if your game is on protocol 2301; ptrak (Networking): RakNet is the network layer — the game's standard one; oxide (Oxide): It runs the plugin framework Oxide (uMod); ki (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it; ki1 (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it; fl0 (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it; ki0 (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it; hae502e1 (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it; stok (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it; modd (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it: that is the tag list BoxBoxRust - Devblog 248 publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How full is BoxBoxRust - Devblog 248 at the moment?
Live now: 0 players on BoxBoxRust - Devblog 248, out of 250 slots. Averaged over seven days: 0 players.
What position does BoxBoxRust - Devblog 248 hold among Rust servers?
Ranked by seven-day player hours, BoxBoxRust - Devblog 248 is #15,264, placing it in the top 69% of ranked servers.
Rules and settings
Which settings and rules are in force on BoxBoxRust - Devblog 248?
Nothing in the name of BoxBoxRust - Devblog 248 states a gather rate. No group limit appears in its listing. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Community is its browser category. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for BoxBoxRust - Devblog 248?
Size 4,000, seed 281778: that is the procedural map the game generates for BoxBoxRust - Devblog 248. RustMaps shows it from this page, since equal size and seed give an equal map.
Server details
Where does BoxBoxRust - Devblog 248 sit geographically?
Nothing on BoxBoxRust - Devblog 248 states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 45.137.202.101:28015.
What is performance like on BoxBoxRust - Devblog 248?
The average server fps was 143 over the last 48 hours; the lowest was 52. Entity count reached 74,157: buildings, deployables and the rest of the world. The highest memory usage was 1,756 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is BoxBoxRust - Devblog 248 on?
BoxBoxRust - Devblog 248 operates on Windows with Rust network protocol 2301. Steam updates it for you, but your game needs the same protocol to join.
How reliable is BoxBoxRust - Devblog 248, and is it online at the moment?
Right now BoxBoxRust - Devblog 248 is online. Based on the uptime it reports, the last restart was about 2 days 2 hours ago. 96 of 168 hours were online in the last 7 full days, giving 57% uptime. On 15 September 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to BoxBoxRust - Devblog 248?
Enter client.connect 45.137.202.101:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.