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68,594 players on Rust servers right now 11,792 servers online 3,568 with players on 191 fresh wipes in the last three hours [RU] Rucepunch 2: 0 players (offline) Updated every five minutes

Live coverage · Rust server

[RU] Rucepunch 2

Offline [RU] Rucepunch 2 is not on the server list right now. The figures below are from when it was last seen, 1d ago.

Key points

  • 0 of 100 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,318, the top 69% of all ranked servers.
  • The current map has been up 27d 17h, since Thursday 1 October, 19:16 UTC.
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vanilla

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak –
#15,318ranktop 69%
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on [RU] Rucepunch 2

Players

AveragePeak
0123413:0015:0017:0018:0020:0022:00

Hourly average and peak, UTC.

How the server is running

Server performance

02040608013:0015:0017:0018:0020:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,318 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4.5 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 1 OctSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Force wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 1
Lasted
4.5 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
500 / 550
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
410 / 450
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
57 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
56 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
59 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 241 on average
156 / 200

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on [RU] Rucepunch 2?

Recent wipes on this server averaged a peak of 1 players at their busiest. Peak population on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. The crowd fell under half by day 1 when it did not hold.

How often does [RU] Rucepunch 2 wipe, and at what times?

[RU] Rucepunch 2's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 27 days 17 hours.

Tags and categories

Where does [RU] Rucepunch 2 appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include [RU] Rucepunch 2 are EU Rust servers, live, Live Rust community servers and Vanilla Rust servers, live. These filters on the server list bring it up: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

What do the tags listed for [RU] Rucepunch 2 signify?

The server browser reads gmvanilla (Game mode): Survival in the vanilla style; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it, which [RU] Rucepunch 2 publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How full is [RU] Rucepunch 2 at the moment?

Last seen 38 hours ago, [RU] Rucepunch 2 is offline right now. Averaged over seven days: 0 players.

How does [RU] Rucepunch 2 compare with other Rust servers in the rankings?

Ranked by seven-day player hours, [RU] Rucepunch 2 is #15,318, placing it in the top 69% of ranked servers.

Rules and settings

Which settings and rules are in force on [RU] Rucepunch 2?

No gather rate appears in the name [RU] Rucepunch 2. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. You find it under Community in the server browser. Vanilla is its own label: no changed rates, kits or rules — this is the game as Facepunch ships it. Anti-cheat: VAC from Valve is enabled.

Which map is in use on [RU] Rucepunch 2?

A procedural map of 4,500 with seed 948261318, generated by the game, runs on [RU] Rucepunch 2. RustMaps shows it from this page, since equal size and seed give an equal map.

About the server

Where does [RU] Rucepunch 2 sit geographically?

There is no region tag on [RU] Rucepunch 2; its name still points to Europe. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 45.138.174.22:28352 is its address.

How well does [RU] Rucepunch 2 perform?

It never went below 15 server fps in the last 48 hours, averaging 41. It supported up to 117,437 entities, covering buildings, deployables and all other objects. Memory use peaked at 4,822 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What version of Rust is running on [RU] Rucepunch 2?

The setup on [RU] Rucepunch 2 is Rust network protocol 2634 and build 167781 with Linux. To join, your game must use the same protocol; Steam handles the update for you.

Is [RU] Rucepunch 2 up now, and how steady is its uptime?

[RU] Rucepunch 2 is currently offline, with its last appearance 38 hours ago. The uptime it reports puts the last restart at about 6 days 23 hours ago. It was online for 143 of 168 hours in the last 7 full days, or 85% of the time. On 27 September 2026, Rust Live Stats saw it for the first time.

How to join

What is the way to connect to [RU] Rucepunch 2?

Enter client.connect 45.138.174.22:28352 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Survival in the vanilla style.
mp100
Max players Slots: 100.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so match that version to join.
cs167781
Build Build: 167781.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Difficulty

^v
Vanilla No changed rates, kits or rules — this is the game as Facepunch ships it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.