The count
Live coverage · EU
TemplarGaming - Experimental
Offline TemplarGaming - Experimental is not on the server list right now. The figures below are from when it was last seen, 1d ago.
Key points
- 1 of 200 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #10,588, the top 48% of all ranked servers, and #2315 in EU.
- The current map has been up 24d 23h, since Sunday 4 October, 04:36 UTC, on a weekly schedule.
- The next wipe is expected Sunday 1 November at 04:36 UTC, in 3d 0h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on TemplarGaming - Experimental
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #10,588 today
Rank
daily · 1 is bestTop 48% of all ranked servers, top 79% in EU. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 3d 0h
from its schedule tag
Next wipe Sunday 1 November, 04:36 UTC, in 3d 0h. Its weekly schedule tag · low confidence
Coming wipes
- 3d 0hSun 1 Nov, 04:36 UTC
- 7d 14hThu 5 Nov, 19:00 UTCFW
- 10d 0hSun 8 Nov, 04:36 UTC
- 17d 0hSun 15 Nov, 04:36 UTC
- 24d 0hSun 22 Nov, 04:36 UTC
- 31d 0hSun 29 Nov, 04:36 UTC
- 35d 14hThu 3 Dec, 19:00 UTCFW
- 38d 0hSun 6 Dec, 04:36 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Sunday 4 October 2026, 04:36 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Wednesday 30 September 2026, 22:57 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 3.2 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Tuesday 22 September 2026, 22:08 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on TemplarGaming - Experimental?
At their busiest, its recent wipes averaged 1 players. Peak population on the latest wipe came 0 hours after it. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
On what timetable does TemplarGaming - Experimental wipe?
The prediction for TemplarGaming - Experimental follows its tag, since the record holds too few wipes to confirm the schedule. Expect the next wipe on Sunday 1 November at 04:36 UTC. 24 days 23 hours have passed since this world was generated. Its tags carry a weekly wipe schedule.
Lists and tags
Who operates TemplarGaming - Experimental?
The templargaming.net hostname TemplarGaming - Experimental publishes is shared with 11 other tracked servers, which points to one operator.
Which Rust Live Stats filters and lists does TemplarGaming - Experimental show up in?
The Rust Live Stats lists that include TemplarGaming - Experimental are EU Rust servers, live and Modded Rust servers live now. These filters on the server list bring it up: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What meaning do the tags on TemplarGaming - Experimental carry?
These are the tags TemplarGaming - Experimental makes public: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): 200 slots are available; ts6 (Group limit): Teams are capped at 6; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^w (Weekly): The wipe cycle is weekly; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded; EU (Europe): In the server browser it sits under Europe; rustmaps (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
What is the current population on TemplarGaming - Experimental?
TemplarGaming - Experimental is not online at the moment, having last been seen 29 hours ago. Peak over the past week: 1. Average: 0 players. Peak hour over 48 hours: 22:00 UTC, at 1 players on average.
How does TemplarGaming - Experimental compare with other Rust servers in the rankings?
Seven-day player hours place TemplarGaming - Experimental at #10,588 overall, in the top 48% of ranked servers and #2,315 in Europe.
Rules and settings
What settings and rules does TemplarGaming - Experimental run?
Nothing in the name of TemplarGaming - Experimental states a gather rate. Group size tops out at 6 players. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is in use on TemplarGaming - Experimental?
Custom map, size 3,500, on TemplarGaming - Experimental. The file is published, so this page offers the download.
About the server
Which region is TemplarGaming - Experimental hosted in?
Its EU tag places TemplarGaming - Experimental in Europe. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 45.151.44.6:28094.
What version of Rust is running on TemplarGaming - Experimental?
The setup on TemplarGaming - Experimental is Rust network protocol 2635 and build 168909 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
Is TemplarGaming - Experimental up now, and how steady is its uptime?
As of now, TemplarGaming - Experimental is offline; the last sighting was 29 hours ago. 12 of 168 hours were online in the last 7 full days, giving 7% uptime. Rust Live Stats has tracked it since 16 September 2026.
How to join
What is the way to connect to TemplarGaming - Experimental?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 45.151.44.6:28094. The server's website: https://store.templargaming.net.