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88,651 players on Rust servers right now 11,840 servers online 4,028 with players on 171 fresh wipes in the last three hours Project Pulsar: 0 players (offline) Updated every five minutes

Live coverage · NA

Project Pulsar

Offline Project Pulsar is not on the server list right now. The figures below are from when it was last seen, 5d ago.

Key points

  • 0 of 40 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,452, the top 69% of all ranked servers, and #1537 in NA.
  • The current map has been up 17d 21h, since Saturday 10 October, 19:57 UTC, on a monthly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 2h, with the force wipe.
Join
monthly wipes moddedcarbonpve

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 40 players

0/ 40players now 0% full
07-day averagepeak –
#15,452ranktop 69% · #1537 in NA
17d agolast wipemonthly schedule
8d 2hnext wipeThu 5 Nov, 19:00 UTC FW

Players on Project Pulsar

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,452 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Next wipe in 8d 2h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 2h. The force wipe · high confidence

18.8 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

Coming wipes

  1. 8d 2h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 36d 2h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

Sat 10 OctTue 22 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
18.8 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Zombie Land PVE Monthly | Raids | Skills | Custom Maps
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Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
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[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack |
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RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!
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Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at Project Pulsar?

The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.

How often does Project Pulsar wipe, and at what times?

Nothing wipes Project Pulsar but the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 17 days 21 hours have passed since this world was generated. The tags carry a monthly wipe schedule.

Lists and tags

Which Rust Live Stats filters and lists does Project Pulsar show up in?

On Rust Live Stats, Project Pulsar is listed under Modded Rust servers live now, Rust PvE servers, live now and North America Rust servers, live. Under the filters Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly it appears on the server list.

What meaning do the tags on Project Pulsar carry?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): This server runs game build 167398; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser places this server under North America, which Project Pulsar publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

How full is Project Pulsar at the moment?

Last seen 5 days 6 hours ago, Project Pulsar is offline right now. Averaged over seven days: 0 players.

How does Project Pulsar compare with other Rust servers in the rankings?

Project Pulsar is #1,537 in North America on the past week's player hours, and #15,452 overall in the top 69% of ranked servers.

Rules and settings

What settings and rules does Project Pulsar run?

No gather rate appears in the name Project Pulsar. No custom limit is set, so groups hold the default 8 players. It runs pve, no fighting other players. The server browser files it under Modded: plugins or settings alter the game. Carbon plugins are in use. Anti-cheat: VAC from Valve is enabled.

Which map is in use on Project Pulsar?

Size 4,000, seed 1: that is the procedural map the game generates for Project Pulsar. RustMaps shows it from this page, since equal size and seed give an equal map.

About the server

What location is Project Pulsar in?

The NA tag on Project Pulsar lists it in North America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 45.45.237.89:28015 is its address.

What Rust version is Project Pulsar on?

Project Pulsar operates on Linux with Rust network protocol 2634 and build 167398. Steam updates it for you, but your game needs the same protocol to join.

How reliable is Project Pulsar, and is it online at the moment?

At the time of this update, Project Pulsar is down, last seen 5 days 6 hours ago. 59 of 168 hours were online in the last 7 full days, giving 35% uptime. The first sighting by Rust Live Stats was on 13 September 2026.

Connecting

What is the way to connect to Project Pulsar?

Enter client.connect 45.45.237.89:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^m,NA,^p,gmrust,cs167398,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp40
Max players The slot count is 40.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol Join only if your game is on protocol 2634.
cs167398
Build This server runs game build 167398.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code The server sets no region code.

Wipe schedule

^m
Monthly It wipes with Facepunch's force wipe, once each month.

Gameplay

^p
PvE PvE: players do not fight each other, and the world is the danger.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon Plugin framework: Carbon.

Region

NA
North America The server browser places this server under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.