The count
Live coverage · NA
Project Pulsar
Offline Project Pulsar is not on the server list right now. The figures below are from when it was last seen, 5d ago.
Key points
- 0 of 40 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,452, the top 69% of all ranked servers, and #1537 in NA.
- The current map has been up 17d 21h, since Saturday 10 October, 19:57 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 2h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Project Pulsar
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,452 today
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 8d 2h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 2h. The force wipe · high confidence
Coming wipes
- 8d 2hThu 5 Nov, 19:00 UTCFW
- 36d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Saturday 10 October 2026, 19:57 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 0 players
Tuesday 22 September 2026, 00:45 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 18.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at Project Pulsar?
The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.
How often does Project Pulsar wipe, and at what times?
Nothing wipes Project Pulsar but the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 17 days 21 hours have passed since this world was generated. The tags carry a monthly wipe schedule.
Lists and tags
Which Rust Live Stats filters and lists does Project Pulsar show up in?
On Rust Live Stats, Project Pulsar is listed under Modded Rust servers live now, Rust PvE servers, live now and North America Rust servers, live. Under the filters Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly it appears on the server list.
What meaning do the tags on Project Pulsar carry?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): This server runs game build 167398; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser places this server under North America, which Project Pulsar publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
How full is Project Pulsar at the moment?
Last seen 5 days 6 hours ago, Project Pulsar is offline right now. Averaged over seven days: 0 players.
How does Project Pulsar compare with other Rust servers in the rankings?
Project Pulsar is #1,537 in North America on the past week's player hours, and #15,452 overall in the top 69% of ranked servers.
Rules and settings
What settings and rules does Project Pulsar run?
No gather rate appears in the name Project Pulsar. No custom limit is set, so groups hold the default 8 players. It runs pve, no fighting other players. The server browser files it under Modded: plugins or settings alter the game. Carbon plugins are in use. Anti-cheat: VAC from Valve is enabled.
Which map is in use on Project Pulsar?
Size 4,000, seed 1: that is the procedural map the game generates for Project Pulsar. RustMaps shows it from this page, since equal size and seed give an equal map.
About the server
What location is Project Pulsar in?
The NA tag on Project Pulsar lists it in North America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 45.45.237.89:28015 is its address.
What Rust version is Project Pulsar on?
Project Pulsar operates on Linux with Rust network protocol 2634 and build 167398. Steam updates it for you, but your game needs the same protocol to join.
How reliable is Project Pulsar, and is it online at the moment?
At the time of this update, Project Pulsar is down, last seen 5 days 6 hours ago. 59 of 168 hours were online in the last 7 full days, giving 35% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Connecting
What is the way to connect to Project Pulsar?
Enter client.connect 45.45.237.89:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.