The count
LiveLive coverage · NA
Testing Grounds
Key points
- 0 of 15 players are on now, 0% full.
- Over the last seven days it averages 2 players, with a peak of 8.
- It ranks #2,231, the top 10% of all ranked servers, and #351 in NA.
- The current map has been up 25d 23h, since Friday 2 October, 01:18 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 18h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Testing Grounds
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #2,231 today
Rank
daily · 1 is bestTop 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 8d 18h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe · high confidence
Coming wipes
- 8d 18hThu 5 Nov, 19:00 UTCFW
- 36d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 13 hours in.
Wipes
newest firstThe current map
Wipe peaks at 5 players
Friday 2 October 2026, 01:18 UTC
- Peak
- 5
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Testing Grounds?
Recent wipes on this server averaged a peak of 5 players at their busiest. Peak population on the latest wipe came 13 hours after it.
How often does Testing Grounds wipe, and at what times?
Nothing wipes Testing Grounds but the force wipe, once a month. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 25 days 23 hours have passed since this world was generated. The tags carry a monthly wipe schedule.
Tags and categories
Which Rust Live Stats filters and lists does Testing Grounds show up in?
On Rust Live Stats, Testing Grounds is listed under Modded Rust servers live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on Testing Grounds?
These are the tags Testing Grounds makes public: gmvanilla (Game mode): The mode is vanilla survival; mp15 (Max players): 15 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded; NA (North America): North America is the browser listing for this server. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on Testing Grounds?
Live now: 0 players on Testing Grounds, out of 15 slots. Peak over the past week: 8. Average: 2 players. The busiest hour in the past 48 was 16:00 UTC, averaging 5 players.
Where does Testing Grounds sit in the server rankings?
Seven-day player hours place Testing Grounds at #2,231 overall, in the top 10% of ranked servers and #351 in North America.
Rules and settings
Which settings and rules are in force on Testing Grounds?
Nothing in the name of Testing Grounds states a gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. Vanilla is its own label: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is off.
Which map is in use on Testing Grounds?
A procedural map of 1,200 with seed 2147483647, generated by the game, runs on Testing Grounds. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server details
What location is Testing Grounds in?
Its NA tag places Testing Grounds in North America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 45.45.239.176:28015.
What is performance like on Testing Grounds?
The average server fps was 30 over the last 48 hours; the lowest was 30. Entity count reached 7,075: buildings, deployables and the rest of the world. The highest memory usage was 1,274 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is Testing Grounds on?
The setup on Testing Grounds is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.
How reliable is Testing Grounds, and is it online at the moment?
Right now Testing Grounds is online. About 13 hours ago is when it last restarted, according to its uptime. 144 of 168 hours were online in the last 7 full days, giving 86% uptime. Rust Live Stats has tracked it since 13 September 2026.
Getting on
What is the way to connect to Testing Grounds?
Enter client.connect 45.45.239.176:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.