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51,000 players on Rust servers right now 11,699 servers online 3,284 with players on 140 fresh wipes in the last three hours Testing Grounds: 0 players on now Updated every five minutes

LiveLive coverage · NA

Testing Grounds

Key points

  • 0 of 15 players are on now, 0% full.
  • Over the last seven days it averages 2 players, with a peak of 8.
  • It ranks #2,231, the top 10% of all ranked servers, and #351 in NA.
  • The current map has been up 25d 23h, since Friday 2 October, 01:18 UTC, on a monthly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 18h, with the force wipe.
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monthly wipes vanillamoddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 15 players

0/ 15players now 0% full
27-day averagepeak 8
#2,231ranktop 10% · #351 in NA
25d agolast wipemonthly schedule
8d 18hnext wipeThu 5 Nov, 19:00 UTC FW

Players on Testing Grounds

Players

AveragePeak
0246801:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #2,231 today

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.

Next wipe in 8d 18h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe · high confidence

5wipe-day peakplayers, last three wipes

Coming wipes

  1. 8d 18h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 36d 18h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 13 hours in.

Wipes

newest first

Wipe peaks at 5 players

Peak
5
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Testing Grounds?

Recent wipes on this server averaged a peak of 5 players at their busiest. Peak population on the latest wipe came 13 hours after it.

How often does Testing Grounds wipe, and at what times?

Nothing wipes Testing Grounds but the force wipe, once a month. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 25 days 23 hours have passed since this world was generated. The tags carry a monthly wipe schedule.

Tags and categories

Which Rust Live Stats filters and lists does Testing Grounds show up in?

On Rust Live Stats, Testing Grounds is listed under Modded Rust servers live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags on Testing Grounds?

These are the tags Testing Grounds makes public: gmvanilla (Game mode): The mode is vanilla survival; mp15 (Max players): 15 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded; NA (North America): North America is the browser listing for this server. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

What is the current population on Testing Grounds?

Live now: 0 players on Testing Grounds, out of 15 slots. Peak over the past week: 8. Average: 2 players. The busiest hour in the past 48 was 16:00 UTC, averaging 5 players.

Where does Testing Grounds sit in the server rankings?

Seven-day player hours place Testing Grounds at #2,231 overall, in the top 10% of ranked servers and #351 in North America.

Rules and settings

Which settings and rules are in force on Testing Grounds?

Nothing in the name of Testing Grounds states a gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. Vanilla is its own label: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is off.

Which map is in use on Testing Grounds?

A procedural map of 1,200 with seed 2147483647, generated by the game, runs on Testing Grounds. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server details

What location is Testing Grounds in?

Its NA tag places Testing Grounds in North America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 45.45.239.176:28015.

What is performance like on Testing Grounds?

The average server fps was 30 over the last 48 hours; the lowest was 30. Entity count reached 7,075: buildings, deployables and the rest of the world. The highest memory usage was 1,274 MB. Players experience lag when fps is low and the entity count climbs.

What Rust version is Testing Grounds on?

The setup on Testing Grounds is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.

How reliable is Testing Grounds, and is it online at the moment?

Right now Testing Grounds is online. About 13 hours ago is when it last restarted, according to its uptime. 144 of 168 hours were online in the last 7 full days, giving 86% uptime. Rust Live Stats has tracked it since 13 September 2026.

Getting on

What is the way to connect to Testing Grounds?

Enter client.connect 45.45.239.176:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp15
Max players 15 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly A single monthly wipe, set by Facepunch's force wipe.

Difficulty

^v
Vanilla It runs the game as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Region

NA
North America North America is the browser listing for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.