The count
Live coverage · Rust server
test
Offline test is not on the server list right now. The figures below are from when it was last seen, 10d ago.
Key points
- 0 of 100 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,285, the top 69% of all ranked servers.
- The current map has been up 10d 4h, since Sunday 18 October, 23:57 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,285 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Sunday 18 October 2026, 23:57 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Saturday 17 October 2026, 19:32 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at test?
The average peak across its recent wipes is 0 players. Peak population on the latest wipe came 1 hours after it.
When does test wipe?
Too few wipes are recorded for test to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 10 days 4 hours.
Tags and filters
Where does test appear in Rust Live Stats lists and filters?
On Rust Live Stats, test is listed under Modded Rust servers live now and Aim training servers, live now. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What meaning do the tags on test carry?
gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^d (Combat training): Aim and PvP practice, with loot handed over rather than gathered; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): The plugins run through Carbon: that is the tag list test publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
What is the current population on test?
test reads offline at the moment; the last sighting was 10 days 2 hours ago.
What position does test hold among Rust servers?
Ranked by seven-day player hours, test is #15,285, placing it in the top 69% of ranked servers.
Map and rules
Which settings and rules are in force on test?
Nothing in the name of test states a gather rate. Eight players per group, which is the game's default. It runs combat training, aim and PvP practice, loot handed out. The server browser files it under Modded: plugins or settings alter the game. Carbon plugins are in use. Vanilla is its own label: the rates, kits and rules are unchanged from what Facepunch ships. VAC is enabled: Valve's anti-cheat.
Which map is in use on test?
Size 6,000, seed 1337: that is the procedural map the game generates for test. Size and seed repeat the same map, so RustMaps can show it from this page. Map name, as listed: Custom Map.
Server details
Which region is test hosted in?
Nothing on test states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 45.45.239.214:27115.
What version of Rust is running on test?
Rust network protocol 2634 and build 167781 on Linux is what test runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Is test up now, and how steady is its uptime?
At the time of this update, test is down, last seen 10 days 2 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 12 October 2026.
How to join
How do you get onto test?
Enter client.connect 45.45.239.214:27115 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://rustlands.net.