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32,618 players on Rust servers right now 11,652 servers online 2,799 with players on 77 fresh wipes in the last three hours test: 0 players (offline) Updated every five minutes

Live coverage · Rust server

test

Offline test is not on the server list right now. The figures below are from when it was last seen, 10d ago.

Key points

  • 0 of 100 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,285, the top 69% of all ranked servers.
  • The current map has been up 10d 4h, since Sunday 18 October, 23:57 UTC.
Join
vanillamoddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak –
#15,285ranktop 69%
10d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,285 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct20 Oct23 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.2 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sun 18 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.2 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
MINICOPTER / HELICOPTER TRAINING
groups of 8+ · 5 on average
0 / 100
PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP
NA · groups of 8+ · 5 on average
3 / 10
・RUST KILL・XXX|KILL $ CASH|FARM|SHOP|TP|HOME|KITS|PVPVEX10X
groups of 10+ · weekly · 5 on average
4 / 100
[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1
EU · no group limit · 4 on average
1 / 100
PVP Arena | Aimtrain
groups of 8+ · 2 on average
0 / 40
[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1
NA · no group limit · 2 on average
1 / 100

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at test?

The average peak across its recent wipes is 0 players. Peak population on the latest wipe came 1 hours after it.

When does test wipe?

Too few wipes are recorded for test to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 10 days 4 hours.

Tags and filters

Where does test appear in Rust Live Stats lists and filters?

On Rust Live Stats, test is listed under Modded Rust servers live now and Aim training servers, live now. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What meaning do the tags on test carry?

gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^d (Combat training): Aim and PvP practice, with loot handed over rather than gathered; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): The plugins run through Carbon: that is the tag list test publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

What is the current population on test?

test reads offline at the moment; the last sighting was 10 days 2 hours ago.

What position does test hold among Rust servers?

Ranked by seven-day player hours, test is #15,285, placing it in the top 69% of ranked servers.

Map and rules

Which settings and rules are in force on test?

Nothing in the name of test states a gather rate. Eight players per group, which is the game's default. It runs combat training, aim and PvP practice, loot handed out. The server browser files it under Modded: plugins or settings alter the game. Carbon plugins are in use. Vanilla is its own label: the rates, kits and rules are unchanged from what Facepunch ships. VAC is enabled: Valve's anti-cheat.

Which map is in use on test?

Size 6,000, seed 1337: that is the procedural map the game generates for test. Size and seed repeat the same map, so RustMaps can show it from this page. Map name, as listed: Custom Map.

Server details

Which region is test hosted in?

Nothing on test states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 45.45.239.214:27115.

What version of Rust is running on test?

Rust network protocol 2634 and build 167781 on Linux is what test runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Is test up now, and how steady is its uptime?

At the time of this update, test is down, last seen 10 days 2 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 12 October 2026.

How to join

How do you get onto test?

Enter client.connect 45.45.239.214:27115 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://rustlands.net.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^v,^d,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players Slots: 100.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol The server runs protocol 2634, so match that version to join.
cs167781
Build This server runs game build 167781.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Difficulty

^v
Vanilla The rates, kits and rules are unchanged from what Facepunch ships.

Gameplay

^d
Combat training Aim and PvP practice, with loot handed over rather than gathered.

Mods and access

^z
Modded Plugins or settings changes put this under Modded.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.