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54,666 players on Rust servers right now 11,743 servers online 3,375 with players on 133 fresh wipes in the last three hours TestServer: 0 players (offline) Updated every five minutes

Live coverage · Rust server

TestServer

Offline TestServer is not on the server list right now. The figures below are from when it was last seen, 15d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,327, the top 71% of all ranked servers.
  • The current map has been up 44d 8h, since Monday 14 September, 14:54 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,327ranktop 71%
44d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on TestServer

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,327 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep13 Oct15 Oct16 Oct18 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 553 on average
330 / 375
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
220 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 294 on average
37 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 293 on average
31 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 273 on average
55 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 252 on average
78 / 200

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on TestServer?

The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 1 hours after it.

On what timetable does TestServer wipe?

TestServer's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 44 days 8 hours have passed since this world was generated.

Lists and tags

Which Rust Live Stats filters and lists does TestServer show up in?

These are the Rust Live Stats lists TestServer fits: Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags listed for TestServer signify?

These are the tags TestServer makes public: gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

How many players are on TestServer right now?

Last seen 15 days 5 hours ago, TestServer is offline right now.

How does TestServer compare with other Rust servers in the rankings?

On player hours for the past seven days, TestServer sits at #15,327, inside the top 71% of ranked servers.

Map and rules

Which settings and rules are in force on TestServer?

The name TestServer carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is off: Valve's anti-cheat.

Can you tell me the map for TestServer?

The map on TestServer is procedural, made by the game itself.

About the server

What location is TestServer in?

No region is published by TestServer. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 46.138.57.74:28015.

What version of Rust is running on TestServer?

Rust network protocol 2633 and build 163794 on Windows is what TestServer runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Is TestServer up now, and how steady is its uptime?

TestServer is currently offline, with its last appearance 15 days 5 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 14 September 2026.

How to join

What is the way to connect to TestServer?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 46.138.57.74:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp10
Max players Slots: 10.
ts8
Group limit Team cap: 8, which is the game default.
v2633
Protocol The server runs protocol 2633, so match that version to join.
cs163794
Build The game build is 163794.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.