The count
LiveLive coverage · Rust server
|PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics
Key points
- 0 of 200 players are on now, 0% full.
- Over the last seven days it averages 2 players, with a peak of 7.
- It ranks #2,513, the top 11% of all ranked servers.
- The current map has been up 14d 16h, since Thursday 15 October, 06:37 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 20h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #2,513 today
Rank
daily · 1 is bestTop 11% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 20h
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
- 6d 20hThu 5 Nov, 19:00 UTCFW
- 13d 7hThu 12 Nov, 06:37 UTC
- 34d 20hThu 3 Dec, 19:00 UTCFW
- 41d 7hThu 10 Dec, 06:37 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 31 hours in.
Wipes
newest firstThe current map
Wipe peaks at 11 players
Thursday 15 October 2026, 06:37 UTC
- Peak
- 11
- Crowd
- –
- Lasted
- running
- Players before
- 0
Force wipe
Force wipe peaks at 12 players
Thursday 1 October 2026, 18:06 UTC FW
- Peak
- 12
- Crowd
- halved by day 8
- Lasted
- 13.5 days
- Players before
- 3
Wipe
Wipe peaks at 26 players
Thursday 17 September 2026, 06:59 UTC
- Peak
- 26
- Crowd
- halved by day 4
- Lasted
- 14.5 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics?
Recent wipes on this server averaged a peak of 16 players at their busiest. The crowd on the latest wipe peaked 31 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. The crowd fell under half by day 6 when it did not hold.
When does |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics wipe?
|PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics runs a every 4 weeks on Thursday at 06:37 UTC wipe pattern. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. This world dates from 14 days 16 hours. Its tags set out a wipe schedule of every two weeks.
Tags and filters
Which Rust Live Stats filters and lists does |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics show up in?
The Rust Live Stats lists that include |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics are Modded Rust servers live now and Rust PvE servers, live now. Under the filters Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 1x it appears on the server list.
What do the tags listed for |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics signify?
gmrust (Game mode): Standard survival, in the Rust style; mp200 (Max players): Slots: 200; ts10 (Group limit): Team cap: 10; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^b (Biweekly): It wipes once every fortnight; ^p (PvE): No player fights another — the danger comes from the world; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How full is |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics at the moment?
0 of |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics's 200 slots are filled right now. The seven-day average is 2 players, with a peak of 7. Between now and 48 hours back, 13:00 UTC drew the most players, 3 on average.
What position does |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics hold among Rust servers?
Player hours over seven days put |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics at #2,513, in the top 11% of all ranked servers.
Rules and settings
What rules does |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics enforce, and which settings does it use?
Gather rates on |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics are 1x, as its name states. A group can reach 10 players at most. pve applies here, no fighting other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Which map is live on |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics?
|PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics runs a game-generated procedural map: size 4,500, seed 1337. Size and seed repeat the same map, so RustMaps can show it from this page. For the map name it lists Custom Map.
Server details
Which region is |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics hosted in?
There is no region from |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 46.146.234.109:10000 is its address.
Is performance on |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics steady?
It never went below 85 server fps in the last 48 hours, averaging 142. Buildings, deployables and everything else in the world added up to a maximum of 143,313 entities. The highest memory usage was 5,428 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics on?
Rust network protocol 2635 and build 168909 on Windows is what |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics runs. Steam updates it for you, but your game needs the same protocol to join.
How reliable is |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics, and is it online at the moment?
Right now |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics is online. The uptime it reports puts the last restart at about 19 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.
Getting on
How do you get onto |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics?
Enter client.connect 46.146.234.109:10000 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://rust-stalker.gamestores.app.
