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76,905 players on Rust servers right now 11,770 servers online 3,727 with players on 140 fresh wipes in the last three hours Develop\Test: 0 players on now Updated every five minutes

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Develop\Test

Key points

  • 0 of 100 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #5,486, the top 25% of all ranked servers.
  • The current map has been up 1d 17h, since Monday 26 October, 20:22 UTC.
Join
quad moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak 1
#5,486ranktop 25%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Develop\Test

Players

AveragePeakWipe
00.250.50.75114:0023:0008:0018:0003:0012:00Wiped Mon 26 Oct, 20:22 UTCWIPE

Hourly average and peak, UTC.

How the server is running

Server performance

Server fpsWipe
02040608014:0023:0008:0018:0003:0012:00Wiped Mon 26 Oct, 20:22 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #5,486 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers, and #343 of the quad servers (top 42%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Sun 25 OctMon 5 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.6 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 2
Lasted
19.7 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.9 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.3 days
Players before
0

Force wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.6 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.6 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
6.4 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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Geležinis Miškas
quad · 6 on average
7 / 99
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10
EU · quad · biweekly · 5 on average
6 / 80
Rustoria.co -Us Mondays
NA · quad · 5 on average
12 / 300
LusoTuga Prime | EU | Vanilla | Biweekly
EU · quad · biweekly · 4 on average
3 / 100

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at Develop\Test?

Recent wipes on this server averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 2.

When does Develop\Test wipe?

No next wipe can be predicted for Develop\Test, which wipes at irregular times. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 41 hours.

Tags and filters

Where does Develop\Test appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Develop\Test fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.

What meaning do the tags on Develop\Test carry?

These are the tags Develop\Test makes public: gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): 100 slots are available; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

What is the current population on Develop\Test?

0 of Develop\Test's 100 slots are filled right now. Averaged across seven days, 0 players; the peak was 1. Between now and 48 hours back, 17:00 UTC drew the most players, 1 on average.

How does Develop\Test compare with other Rust servers in the rankings?

Ranked by seven-day player hours, Develop\Test is #5,486, placing it in the top 25% of ranked servers. Ranked against other quad servers, it comes in at #343.

Rules and settings

What rules does Develop\Test enforce, and which settings does it use?

No gather rate appears in the name Develop\Test. The limit is 4 players to a group (quad). It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for Develop\Test?

Develop\Test runs a game-generated procedural map: size 3,500, seed 1573025114. RustMaps shows it from this page, since equal size and seed give an equal map.

Server facts

What location is Develop\Test in?

There is no region from Develop\Test. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 46.174.49.209:28015 is its address.

What is performance like on Develop\Test?

The average server fps was 58 over the last 48 hours; the lowest was 1. It supported up to 116,576 entities, covering buildings, deployables and all other objects. Memory use peaked at 3,363 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is Develop\Test on?

Rust network protocol 2635 and build 168909 on Linux is what Develop\Test runs. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is Develop\Test, and is it online at the moment?

At the time of this update, Develop\Test is live. About 9 hours ago is when it last restarted, according to its uptime. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. Rust Live Stats has tracked it since 13 September 2026.

How to join

What is the way to connect to Develop\Test?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 46.174.49.209:28015. You can find its website at https://rust.basew.online.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp100
Max players 100 slots are available.
ts4
Group limit Team cap: 4.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.