The count
LiveLive coverage · Rust server
Develop\Test
Key points
- 0 of 100 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #5,486, the top 25% of all ranked servers.
- The current map has been up 1d 17h, since Monday 26 October, 20:22 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Develop\Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #5,486 today
Rank
daily · 1 is bestTop 25% of all ranked servers, and #343 of the quad servers (top 42%). Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Monday 26 October 2026, 20:22 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 1 player
Sunday 25 October 2026, 06:26 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.6 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Monday 5 October 2026, 14:17 UTC
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 19.7 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Saturday 3 October 2026, 16:29 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.9 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 2 October 2026, 09:19 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.3 days
- Players before
- 0
Force wipe
Force wipe peaks at 1 player
Thursday 1 October 2026, 17:59 UTC FW
- Peak
- 1
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 1 October 2026, 03:48 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 24 September 2026, 17:39 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 6.4 days
- Players before
- 0
Show 2 earlier wipes
Wipe
Wipe peaks at 2 players
Thursday 17 September 2026, 12:04 UTC
- Peak
- 2
- Crowd
- halved by day 5
- Lasted
- 7.2 days
- Players before
- 1
Wipe
Wipe peaks at 2 players
Wednesday 16 September 2026, 18:54 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at Develop\Test?
Recent wipes on this server averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 2.
When does Develop\Test wipe?
No next wipe can be predicted for Develop\Test, which wipes at irregular times. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 41 hours.
Tags and filters
Where does Develop\Test appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Develop\Test fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.
What meaning do the tags on Develop\Test carry?
These are the tags Develop\Test makes public: gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): 100 slots are available; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
What is the current population on Develop\Test?
0 of Develop\Test's 100 slots are filled right now. Averaged across seven days, 0 players; the peak was 1. Between now and 48 hours back, 17:00 UTC drew the most players, 1 on average.
How does Develop\Test compare with other Rust servers in the rankings?
Ranked by seven-day player hours, Develop\Test is #5,486, placing it in the top 25% of ranked servers. Ranked against other quad servers, it comes in at #343.
Rules and settings
What rules does Develop\Test enforce, and which settings does it use?
No gather rate appears in the name Develop\Test. The limit is 4 players to a group (quad). It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Develop\Test?
Develop\Test runs a game-generated procedural map: size 3,500, seed 1573025114. RustMaps shows it from this page, since equal size and seed give an equal map.
Server facts
What location is Develop\Test in?
There is no region from Develop\Test. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 46.174.49.209:28015 is its address.
What is performance like on Develop\Test?
The average server fps was 58 over the last 48 hours; the lowest was 1. It supported up to 116,576 entities, covering buildings, deployables and all other objects. Memory use peaked at 3,363 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is Develop\Test on?
Rust network protocol 2635 and build 168909 on Linux is what Develop\Test runs. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is Develop\Test, and is it online at the moment?
At the time of this update, Develop\Test is live. About 9 hours ago is when it last restarted, according to its uptime. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. Rust Live Stats has tracked it since 13 September 2026.
How to join
What is the way to connect to Develop\Test?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 46.174.49.209:28015. You can find its website at https://rust.basew.online.