The count
LiveLive coverage · EU
[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]
Key points
- 0 of 75 players are on now, 0% full.
- Over the last seven days it averages 2 players, with a peak of 11.
- It ranks #2,494, the top 11% of all ranked servers, and #959 in EU.
- The current map has been up 4d 10h, since Saturday 24 October, 18:07 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 14h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #2,494 today
Rank
daily · 1 is bestTop 11% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 14h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
- 7d 14hThu 5 Nov, 19:00 UTCFW
- 35d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 24 hours in.
Wipes
newest firstThe current map
Wipe peaks at 11 players
Saturday 24 October 2026, 18:07 UTC
- Peak
- 11
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 7 players
Thursday 15 October 2026, 20:32 UTC
- Peak
- 7
- Crowd
- halved by day 3
- Lasted
- 8.9 days
- Players before
- 0
Force wipe
Force wipe peaks at 6 players
Thursday 1 October 2026, 18:31 UTC FW
- Peak
- 6
- Crowd
- halved by day 13
- Lasted
- 14.1 days
- Players before
- 0
Wipe
Wipe peaks at 4 players
Wednesday 16 September 2026, 18:19 UTC
- Peak
- 4
- Crowd
- halved by day 13
- Lasted
- 15 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
The average peak across its recent wipes is 8 players. Peak population on the latest wipe came 24 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 13.
When does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] wipe?
The monthly force wipe is the only wipe [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 4 days 10 hours. Its tags give wipes as monthly.
Tags and filters
Where does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] are EU Rust servers, live and Modded Rust servers live now. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 1x.
What do the tags listed for [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] signify?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp75 (Max players): 75 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded; EU (Europe): The server browser places this server under Europe, which [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
What is the current population on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
Live now: 0 players on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS], out of 75 slots. Peak over the past week: 11. Average: 2 players. Between now and 48 hours back, 09:00 UTC drew the most players, 6 on average.
How does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] compare with other Rust servers in the rankings?
Europe places [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] at #959; overall it is #2,494, inside the top 11% of ranked servers, by seven-day player hours.
Settings and map
Which settings and rules are in force on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
Gather rates on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] are 1x, as its name states. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. Its self-description is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. Anti-cheat: VAC from Valve is enabled.
Which map is live on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
A procedural map of 3,500 with seed 1337, generated by the game, runs on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server details
Which region is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] hosted in?
The EU tag on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] lists it in Europe. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 46.174.54.159:28015 is its address.
What is performance like on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
It never went below 109 server fps in the last 48 hours, averaging 143. It supported up to 84,076 entities, covering buildings, deployables and all other objects. The highest memory usage was 3,464 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] on?
[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] operates on Linux with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS], and is it online at the moment?
[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is up and running at this moment. Based on the uptime it reports, the last restart was about 23 hours ago. 165 of 168 hours were online in the last 7 full days, giving 98% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.
Connecting
How do you get onto [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
Enter client.connect 46.174.54.159:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://rtsrv.gamestores.app/.