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44,769 players on Rust servers right now 11,658 servers online 3,058 with players on 104 fresh wipes in the last three hours Development server: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Development server

Offline Development server is not on the server list right now. The figures below are from when it was last seen, 32d ago.

Key points

  • 1 of 2 players are on at the last check, 50% full.
  • Over the last seven days it averages 0 players.
  • It ranks #14,794, the top 64% of all ranked servers.
  • The current map has been up 32d 13h, since Friday 25 September, 12:31 UTC.
Join
quad moddedoxidesoftcore

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 2 players

1/ 2players now 50% full
07-day averagepeak –
#14,794ranktop 64%
32d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Development server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,794 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 64% of all ranked servers, and #617 of the quad servers (top 73%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!
EU · quad · monthly · 2 on average
2 / 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清
EA · quad · biweekly · 2 on average
1 / 233
[EA] Softcore 1
quad · monthly · 69 on average
25 / 350
[US] Facepunch Softcore 2
NA · quad · monthly · 60 on average
59 / 300
Reddit.com/r/PlayRust - AU Softcore
OC · quad · monthly · 37 on average
26 / 150
Rusty Sporks PvP | softcore / noob friendly
NA · quad · biweekly · 12 on average
20 / 100

Quick answers

from the figures on this page

Wipe schedule

How often does Development server wipe, and at what times?

Development server's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 32 days 13 hours.

Tags and categories

Which Rust Live Stats filters and lists does Development server show up in?

The Rust Live Stats lists that include Development server are Modded Rust servers live now. Under the filters Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad it appears on the server list.

What do the tags listed for Development server signify?

The server browser reads gmsoftcore (Game mode): Softcore, the easier ruleset, applies here; mp2 (Max players): Slots: 2; ts4 (Group limit): Teams are capped at 4; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which Development server publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How full is Development server at the moment?

Development server reads offline at the moment; the last sighting was 32 days 11 hours ago.

Where does Development server sit in the server rankings?

Ranked by seven-day player hours, Development server is #14,794, placing it in the top 64% of ranked servers. The server sits at #617 among quad servers.

Settings and map

What rules does Development server enforce, and which settings does it use?

No gather rate appears in the name Development server. quad sets the cap: 4 players per group. It runs softcore, Part of your loot is kept in this easier Facepunch mode. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Which map is live on Development server?

Development server uses a procedural map, which the game generates.

Server facts

Where does Development server sit geographically?

Nothing on Development server states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 46.205.221.3:28015.

What Rust version is Development server on?

Rust network protocol 2633 and build 165217 on Windows is what Development server runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Is Development server up now, and how steady is its uptime?

As of now, Development server is offline; the last sighting was 32 days 11 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 25 September 2026, Rust Live Stats saw it for the first time.

How to join

What is the way to connect to Development server?

Enter client.connect 46.205.221.3:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z

Game

gmsoftcore
Game mode Softcore, the easier ruleset, applies here.
mp2
Max players Slots: 2.
ts4
Group limit Teams are capped at 4.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.