The count
Live coverage · Rust server
Evil_Test
Offline Evil_Test is not on the server list right now. The figures below are from when it was last seen, 7d ago.
Key points
- 0 of 100 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,409, the top 69% of all ranked servers.
- The current map has been up 7d 12h, since Tuesday 20 October, 22:14 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 8h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Evil_Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,409 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 8d 8h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence
Coming wipes
- 8d 8hThu 5 Nov, 19:00 UTCFW
- 36d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Tuesday 20 October 2026, 21:08 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at Evil_Test?
At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd reached its peak.
On what timetable does Evil_Test wipe?
Once a month is all Evil_Test wipes, together with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 7 days 12 hours. Its tags give wipes as monthly.
Lists and tags
Which Rust Live Stats filters and lists does Evil_Test show up in?
These are the Rust Live Stats lists Evil_Test fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How should you read the tags on Evil_Test?
These are the tags Evil_Test makes public: gmvanilla (Game mode): Survival in the vanilla style; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How full is Evil_Test at the moment?
Last seen 7 days 10 hours ago, Evil_Test is offline right now.
What position does Evil_Test hold among Rust servers?
Ranked by seven-day player hours, Evil_Test is #15,409, placing it in the top 69% of ranked servers.
Settings and map
What rules does Evil_Test enforce, and which settings does it use?
Nothing in the name of Evil_Test states a gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Evil_Test?
Size 5,250, seed 1337: that is the procedural map the game generates for Evil_Test. Size and seed repeat the same map, so RustMaps can show it from this page.
About the server
Which region is Evil_Test hosted in?
Nothing on Evil_Test states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 46.41.70.121:28015.
What version of Rust is running on Evil_Test?
Rust network protocol 2634 and build 167781 on Windows is what Evil_Test runs. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Evil_Test, and is it online at the moment?
At the time of this update, Evil_Test is down, last seen 7 days 10 hours ago. 1 of 168 hours were online in the last 7 full days, giving 1% uptime. Rust Live Stats has tracked it since 20 October 2026.
How to join
What steps connect you to Evil_Test?
Enter client.connect 46.41.70.121:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.