The count
Live coverage · Rust server
Test
Offline Test is not on the server list right now. The figures below are from when it was last seen, 27d ago.
Key points
- 1 of 2 players are on at the last check, 50% full.
- Over the last seven days it averages 0 players.
- It ranks #14,465, the top 60% of all ranked servers.
- The current map has been up 29d 15h, since Monday 28 September, 05:08 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,465 today
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
How often does Test wipe, and at what times?
Too few wipes are recorded for Test to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 29 days 15 hours have passed since this world was generated.
Lists and tags
Which Rust Live Stats filters and lists does Test show up in?
On Rust Live Stats, Test is listed under Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.
What do the tags listed for Test signify?
gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The slot count is 2; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs165982 (Build): This server runs game build 165982; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code: that is the tag list Test publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How many players are on Test right now?
Test reads offline at the moment; the last sighting was 27 days 14 hours ago.
How does Test compare with other Rust servers in the rankings?
Player hours over seven days put Test at #14,465, in the top 60% of all ranked servers.
Settings and map
Which settings and rules are in force on Test?
No gather rate appears in the name Test. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. You find it under Community in the server browser. VAC is enabled: Valve's anti-cheat.
Which map is live on Test?
The map on Test is procedural, made by the game itself.
About the server
Which region is Test hosted in?
No region is published by Test. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 46.48.248.134:28015.
What Rust version is Test on?
Test operates on Windows with Rust network protocol 2634 and build 165982. Joining requires the same protocol on your game; Steam takes care of updating it.
Is Test up now, and how steady is its uptime?
At the time of this update, Test is down, last seen 27 days 14 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 28 September 2026, Rust Live Stats saw it for the first time.
Connecting
What is the way to connect to Test?
Enter client.connect 46.48.248.134:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.