The count
Live coverage · Rust server
test_server
Offline test_server is not on the server list right now. The figures below are from when it was last seen, 27d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 0 players.
- It ranks #14,212, the top 60% of all ranked servers.
- The current map has been up 27d 11h, since Thursday 1 October, 10:16 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on test_server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,212 today
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
When does test_server wipe?
test_server's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 27 days 11 hours have passed since this world was generated.
Tags and filters
Where does test_server appear in Rust Live Stats lists and filters?
On Rust Live Stats, test_server is listed under Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the tags listed for test_server signify?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166465 (Build): The game build is 166465; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set, which test_server publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
What is the current population on test_server?
test_server reads offline at the moment; the last sighting was 27 days 9 hours ago.
Where does test_server sit in the server rankings?
On player hours for the past seven days, test_server sits at #14,212, inside the top 60% of ranked servers.
Settings and map
Which settings and rules are in force on test_server?
No gather rate appears in the name test_server. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser lists it under Community. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for test_server?
A procedural map, generated by the game, runs on test_server.
About the server
Where does test_server sit geographically?
Nothing on test_server states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 46.63.106.19:28015.
What Rust version is test_server on?
The setup on test_server is Rust network protocol 2634 and build 166465 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
Does test_server stay online, and is it up right now?
As of now, test_server is offline; the last sighting was 27 days 9 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 1 October 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to test_server?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 46.63.106.19:28015.