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61,286 players on Rust servers right now 11,755 servers online 3,487 with players on 128 fresh wipes in the last three hours Ts Testing server: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Ts Testing server

Offline Ts Testing server is not on the server list right now. The figures below are from when it was last seen, 29d ago.

Key points

  • 1 of 1 players are on at the last check, 100% full.
  • Over the last seven days it averages 0 players.
  • It ranks #14,544, the top 61% of all ranked servers.
  • The current map has been up 30d 1h, since Sunday 27 September, 21:43 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 1 players

1/ 1players now 100% full
07-day averagepeak –
#14,544ranktop 61%
30d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Ts Testing server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,544 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep29 Sep30 Sep2 Oct3 Oct5 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 515 on average
528 / 625
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 338 on average
32 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 335 on average
54 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
274 / 325
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 279 on average
109 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 262 on average
121 / 150

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at Ts Testing server?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.

How often does Ts Testing server wipe, and at what times?

The record holds too few of Ts Testing server's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 30 days 1 hours.

Lists and tags

Which Rust Live Stats filters and lists does Ts Testing server show up in?

The Rust Live Stats lists that include Ts Testing server are Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags listed for Ts Testing server signify?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set, which Ts Testing server publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How full is Ts Testing server at the moment?

Ts Testing server is not online at the moment, having last been seen 29 days 20 hours ago.

Where does Ts Testing server sit in the server rankings?

Player hours over seven days put Ts Testing server at #14,544, in the top 61% of all ranked servers.

Settings and map

Which settings and rules are in force on Ts Testing server?

Nothing in the name of Ts Testing server states a gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You find it under Community in the server browser. VAC is enabled: Valve's anti-cheat.

Which map is in use on Ts Testing server?

The map on Ts Testing server is procedural, made by the game itself.

About the server

What location is Ts Testing server in?

No region is published by Ts Testing server. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 47.12.3.82:28015.

What Rust version is Ts Testing server on?

The setup on Ts Testing server is Rust network protocol 2633 and build 165217 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

Is Ts Testing server up now, and how steady is its uptime?

As of now, Ts Testing server is offline; the last sighting was 29 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 27 September 2026.

Connecting

How do you get onto Ts Testing server?

Enter client.connect 47.12.3.82:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp1
Max players Slots: 1.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build Build: 165217.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.