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92,510 players on Rust servers right now 11,847 servers online 3,855 with players on 385 fresh wipes in the last three hours Direct Protocol | Loopback Development: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Direct Protocol | Loopback Development

Offline Direct Protocol | Loopback Development is not on the server list right now. The figures below are from when it was last seen, 16d ago.

Key points

  • 0 of 4 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,441, the top 71% of all ranked servers.
  • The current map has been up 17d 1h, since Monday 12 October, 14:19 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 4 players

0/ 4players now 0% full
07-day averagepeak –
#15,441ranktop 71%
17d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Direct Protocol | Loopback Development

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,441 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
470 / 575
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
451 / 475
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 286 on average
847 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
58 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 270 on average
950 / 250
Rustoria.co - US Main
NA · groups of 16+ · weekly · 236 on average
26 / 250

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on Direct Protocol | Loopback Development?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 0 hours in.

When does Direct Protocol | Loopback Development wipe?

Too few wipes are recorded for Direct Protocol | Loopback Development to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 17 days 1 hours have passed since this world was generated.

Lists and tags

Which Rust Live Stats filters and lists does Direct Protocol | Loopback Development show up in?

The Rust Live Stats lists that include Direct Protocol | Loopback Development are Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Direct Protocol | Loopback Development?

These are the tags Direct Protocol | Loopback Development makes public: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

What is the current population on Direct Protocol | Loopback Development?

Direct Protocol | Loopback Development is not online at the moment, having last been seen 16 days 15 hours ago.

How does Direct Protocol | Loopback Development compare with other Rust servers in the rankings?

Player hours over seven days put Direct Protocol | Loopback Development at #15,441, in the top 71% of all ranked servers.

Settings and map

What rules does Direct Protocol | Loopback Development enforce, and which settings does it use?

No gather rate appears in the name Direct Protocol | Loopback Development. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser lists it under Community. VAC is off: Valve's anti-cheat.

Which map is in use on Direct Protocol | Loopback Development?

Direct Protocol | Loopback Development uses a procedural map, which the game generates.

About the server

What location is Direct Protocol | Loopback Development in?

No region is published by Direct Protocol | Loopback Development. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 47.194.150.81:28035.

What version of Rust is running on Direct Protocol | Loopback Development?

Direct Protocol | Loopback Development operates on Windows with Rust network protocol 2634 and build 166652. To join, your game must use the same protocol; Steam handles the update for you.

Does Direct Protocol | Loopback Development stay online, and is it up right now?

Direct Protocol | Loopback Development is currently offline, with its last appearance 16 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 12 October 2026.

How to join

How do you get onto Direct Protocol | Loopback Development?

Enter client.connect 47.194.150.81:28035 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players Slots: 4.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so match that version to join.
cs166652
Build This server runs game build 166652.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.