The count
Live coverage · Rust server
Direct Protocol | Loopback Development
Offline Direct Protocol | Loopback Development is not on the server list right now. The figures below are from when it was last seen, 16d ago.
Key points
- 0 of 4 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,441, the top 71% of all ranked servers.
- The current map has been up 17d 1h, since Monday 12 October, 14:19 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Direct Protocol | Loopback Development
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,441 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Monday 12 October 2026, 14:19 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on Direct Protocol | Loopback Development?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 0 hours in.
When does Direct Protocol | Loopback Development wipe?
Too few wipes are recorded for Direct Protocol | Loopback Development to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 17 days 1 hours have passed since this world was generated.
Lists and tags
Which Rust Live Stats filters and lists does Direct Protocol | Loopback Development show up in?
The Rust Live Stats lists that include Direct Protocol | Loopback Development are Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Direct Protocol | Loopback Development?
These are the tags Direct Protocol | Loopback Development makes public: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
What is the current population on Direct Protocol | Loopback Development?
Direct Protocol | Loopback Development is not online at the moment, having last been seen 16 days 15 hours ago.
How does Direct Protocol | Loopback Development compare with other Rust servers in the rankings?
Player hours over seven days put Direct Protocol | Loopback Development at #15,441, in the top 71% of all ranked servers.
Settings and map
What rules does Direct Protocol | Loopback Development enforce, and which settings does it use?
No gather rate appears in the name Direct Protocol | Loopback Development. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser lists it under Community. VAC is off: Valve's anti-cheat.
Which map is in use on Direct Protocol | Loopback Development?
Direct Protocol | Loopback Development uses a procedural map, which the game generates.
About the server
What location is Direct Protocol | Loopback Development in?
No region is published by Direct Protocol | Loopback Development. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 47.194.150.81:28035.
What version of Rust is running on Direct Protocol | Loopback Development?
Direct Protocol | Loopback Development operates on Windows with Rust network protocol 2634 and build 166652. To join, your game must use the same protocol; Steam handles the update for you.
Does Direct Protocol | Loopback Development stay online, and is it up right now?
Direct Protocol | Loopback Development is currently offline, with its last appearance 16 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 12 October 2026.
How to join
How do you get onto Direct Protocol | Loopback Development?
Enter client.connect 47.194.150.81:28035 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.