The count
LiveLive coverage · NA
Cybers Private Test Server
Key points
- 0 of 10 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #12,062, the top 54% of all ranked servers, and #1377 in NA.
- The current map has been up 18h, since Tuesday 27 October, 07:19 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Cybers Private Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,062 today
Rank
daily · 1 is bestTop 54% of all ranked servers, top 73% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Tuesday 27 October 2026, 07:07 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 1 player
Friday 2 October 2026, 14:46 UTC
- Peak
- 1
- Crowd
- halved by day 3
- Lasted
- 24.7 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 2 October 2026, 00:24 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 1
Force wipe
Force wipe peaks at 2 players
Thursday 1 October 2026, 18:10 UTC FW
- Peak
- 2
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 24 September 2026, 01:31 UTC
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 7.7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on Cybers Private Test Server?
Recent wipes on this server averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 2.5.
When does Cybers Private Test Server wipe?
Wipes on Cybers Private Test Server come at irregular times, and no next date can be given. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 18 hours.
Tags and categories
Which Rust Live Stats filters and lists does Cybers Private Test Server show up in?
These are the Rust Live Stats lists Cybers Private Test Server fits: Modded Rust servers live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What meaning do the tags on Cybers Private Test Server carry?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game; NA (North America): North America is the browser listing for this server: that is the tag list Cybers Private Test Server publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How full is Cybers Private Test Server at the moment?
Live now: 0 players on Cybers Private Test Server, out of 10 slots. The seven-day average is 0 players, with a peak of 1. The busiest hour in the past 48 was 08:00 UTC, averaging 1 players.
Where does Cybers Private Test Server sit in the server rankings?
North America places Cybers Private Test Server at #1,377; overall it is #12,062, inside the top 54% of ranked servers, by seven-day player hours.
Rules and settings
Which settings and rules are in force on Cybers Private Test Server?
The name Cybers Private Test Server carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Cybers Private Test Server?
Size 5,000, seed 1: that is the procedural map the game generates for Cybers Private Test Server. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
Where does Cybers Private Test Server sit geographically?
Its NA tag places Cybers Private Test Server in North America. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 47.28.14.230:28015.
What is performance like on Cybers Private Test Server?
Server fps averaged 60 over the last 48 hours, with a low of 51. Entity count reached 144,318: buildings, deployables and the rest of the world. Up to 3,630 MB of memory was used. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on Cybers Private Test Server?
Rust network protocol 2635 and build 168909 on Linux is what Cybers Private Test Server runs. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Cybers Private Test Server, and is it online at the moment?
Cybers Private Test Server is up and running at this moment. Based on the uptime it reports, the last restart was about 16 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. On 16 September 2026, Rust Live Stats saw it for the first time.
How to join
What steps connect you to Cybers Private Test Server?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 47.28.14.230:28015.