The count
Live coverage · Rust server
[US] World War Rust | Test Server
Offline [US] World War Rust | Test Server is not on the server list right now. The figures below are from when it was last seen, 35d ago.
Key points
- 0 of 5 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,464, the top 67% of all ranked servers.
- The current map has been up 49d 13h, since Wednesday 9 September, 00:37 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [US] World War Rust | Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,464 today
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
On what timetable does [US] World War Rust | Test Server wipe?
[US] World War Rust | Test Server's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 49 days 13 hours.
Tags and categories
Where does [US] World War Rust | Test Server appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists [US] World War Rust | Test Server fits: Modded Rust servers live now and North America Rust servers, live. Under the filters Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
What meaning do the tags on [US] World War Rust | Test Server carry?
The server browser reads gmvanilla (Game mode): This is vanilla survival; mp5 (Max players): The slot count is 5; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): You need protocol 2633 on your game to get in; cs164530 (Build): This server runs game build 164530; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which [US] World War Rust | Test Server publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
What is the current population on [US] World War Rust | Test Server?
[US] World War Rust | Test Server reads offline at the moment; the last sighting was 35 days 17 hours ago.
Where does [US] World War Rust | Test Server sit in the server rankings?
On player hours for the past seven days, [US] World War Rust | Test Server sits at #15,464, inside the top 67% of ranked servers.
Rules and settings
What rules does [US] World War Rust | Test Server enforce, and which settings does it use?
Nothing in the name of [US] World War Rust | Test Server states a gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Which map is live on [US] World War Rust | Test Server?
A procedural map, generated by the game, runs on [US] World War Rust | Test Server.
Server facts
Which region is [US] World War Rust | Test Server hosted in?
The name points to North America even though [US] World War Rust | Test Server publishes no region tag. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 47.6.83.67:28018.
What version of Rust is running on [US] World War Rust | Test Server?
[US] World War Rust | Test Server operates on Windows with Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam takes care of updating it.
Does [US] World War Rust | Test Server stay online, and is it up right now?
At the time of this update, [US] World War Rust | Test Server is down, last seen 35 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 15 September 2026, Rust Live Stats saw it for the first time.
Getting on
How do you get onto [US] World War Rust | Test Server?
Enter client.connect 47.6.83.67:28018 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.