The count
LiveLive coverage · EA
SCPVE - TEST - RICK
Key points
- 0 of 10 players are on now, 0% full.
- Over the last seven days it averages 1 players, with a peak of 2.
- It ranks #6,513, the top 29% of all ranked servers, and #409 in EA.
- The current map has been up 3d 0h, since Sunday 25 October, 11:21 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 7h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on SCPVE - TEST - RICK
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,513 today
Rank
daily · 1 is bestTop 29% of all ranked servers, top 74% in EA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 8d 7h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe · high confidence
Coming wipes
- 8d 7hThu 5 Nov, 19:00 UTCFW
- 36d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.
Wipes
newest firstThe current map
Wipe peaks at 2 players
Sunday 25 October 2026, 07:54 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 2 players
Saturday 24 October 2026, 13:44 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on SCPVE - TEST - RICK?
The average peak across its recent wipes is 2 players. Peak population on the latest wipe came 27 hours after it.
How often does SCPVE - TEST - RICK wipe, and at what times?
Nothing wipes SCPVE - TEST - RICK but the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on was built 3 days. Its tags give wipes as monthly.
Tags and filters
Who is in charge of SCPVE - TEST - RICK?
A rustpve.top hostname is published by SCPVE - TEST - RICK and by 2 other servers we track, so they most likely share an operator.
Which Rust Live Stats filters and lists does SCPVE - TEST - RICK show up in?
The Rust Live Stats lists that include SCPVE - TEST - RICK are Modded Rust servers live now and Rust PvE servers, live now. You will find it on the server list under Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
How should you read the tags on SCPVE - TEST - RICK?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^s (Softcore): Facepunch's softcore mode is easier: death leaves you part of your inventory; ^p (PvE): No player fights another — the danger comes from the world; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded; EA (East Asia): In the server browser it sits under East Asia, which SCPVE - TEST - RICK publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How full is SCPVE - TEST - RICK at the moment?
SCPVE - TEST - RICK is carrying 0 players at the moment, with 10 slots in total. Averaged across seven days, 1 players; the peak was 2. Peak hour over 48 hours: 07:00 UTC, at 1 players on average.
What position does SCPVE - TEST - RICK hold among Rust servers?
Seven-day player hours place SCPVE - TEST - RICK at #6,513 overall, in the top 29% of ranked servers and #409 in Asia.
Map and rules
What settings and rules does SCPVE - TEST - RICK run?
Nothing in the name of SCPVE - TEST - RICK states a gather rate. Eight players per group, which is the game's default. It runs softcore, The easier Facepunch mode, where you keep some loot. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is off.
Which map is in use on SCPVE - TEST - RICK?
Size 4,500, seed 1337: that is the procedural map the game generates for SCPVE - TEST - RICK. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: 亚特兰大 : 行尸走肉.
Server facts
Which region is SCPVE - TEST - RICK hosted in?
The EA tag on SCPVE - TEST - RICK lists it in Asia. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 49.84.34.129:28015 is its address.
How well does SCPVE - TEST - RICK perform?
It never went below 74 server fps in the last 48 hours, averaging 80. Entity count reached 142,422: buildings, deployables and the rest of the world. Up to 4,380 MB of memory was used. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on SCPVE - TEST - RICK?
SCPVE - TEST - RICK operates on Windows with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is SCPVE - TEST - RICK, and is it online at the moment?
Right now SCPVE - TEST - RICK is online. The uptime it reports puts the last restart at about 5 hours ago. It was online for 28 of 144 hours in the last 6 full days, or 19% of the time. The first sighting by Rust Live Stats was on 21 October 2026.
Getting on
What steps connect you to SCPVE - TEST - RICK?
Enter client.connect 49.84.34.129:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://rustimg.rustpve.top/QUN/QQ.png.