The count
Live coverage · Rust server
Local PVE | Closed test
Offline Local PVE | Closed test is not on the server list right now. The figures below are from when it was last seen, 10d ago.
Key points
- 0 of 4 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,308, the top 70% of all ranked servers.
- The current map has been up 10d 9h, since Monday 19 October, 10:24 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Local PVE | Closed test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,308 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
How often does Local PVE | Closed test wipe, and at what times?
Too few wipes are recorded for Local PVE | Closed test to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 10 days 9 hours have passed since this world was generated.
Tags and filters
Which Rust Live Stats filters and lists does Local PVE | Closed test show up in?
These are the Rust Live Stats lists Local PVE | Closed test fits: Modded Rust servers live now and Rust PvE servers, live now. Under the filters Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks it appears on the server list.
What meaning do the tags on Local PVE | Closed test carry?
These are the tags Local PVE | Closed test makes public: gmrust (Game mode): Survival here follows standard Rust; mp4 (Max players): Slots: 4; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How full is Local PVE | Closed test at the moment?
Last seen 10 days 9 hours ago, Local PVE | Closed test is offline right now.
How does Local PVE | Closed test compare with other Rust servers in the rankings?
On player hours for the past seven days, Local PVE | Closed test sits at #15,308, inside the top 70% of ranked servers.
Rules and settings
Which settings and rules are in force on Local PVE | Closed test?
The name Local PVE | Closed test carries no gather rate. No custom limit is set, so groups hold the default 8 players. pve applies here, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is in use on Local PVE | Closed test?
Local PVE | Closed test uses a procedural map, which the game generates.
Server details
What location is Local PVE | Closed test in?
No region is published by Local PVE | Closed test. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 5.18.144.106:28015.
What Rust version is Local PVE | Closed test on?
Rust network protocol 2634 and build 167781 on Windows is what Local PVE | Closed test runs. Steam updates it for you, but your game needs the same protocol to join.
Does Local PVE | Closed test stay online, and is it up right now?
At the time of this update, Local PVE | Closed test is down, last seen 10 days 9 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 19 October 2026.
Connecting
How do you get onto Local PVE | Closed test?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 5.18.144.106:28015.