The count
LiveLive coverage · Rust server
TESTTTTT
Key points
- 1 of ? players are on now.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #5,322, the top 24% of all ranked servers.
- The current map has been up 2h, since Thursday 29 October, 09:48 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 6h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on TESTTTTT
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #5,322 today
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 6h
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 13d 20hThu 12 Nov, 08:53 UTC
- 27d 20hThu 26 Nov, 08:53 UTC
- 35d 6hThu 3 Dec, 19:00 UTCFW
- 41d 20hThu 10 Dec, 08:53 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Thursday 29 October 2026, 08:53 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Saturday 10 October 2026, 19:22 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- –
- Players before
- 1
Force wipe
Force wipe peaks at 1 player
Thursday 1 October 2026, 18:23 UTC FW
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 9 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Tuesday 29 September 2026, 17:59 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 2 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Monday 28 September 2026, 19:01 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at TESTTTTT?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 0 hours in. In 33% of recent wipes, population held above half the peak right through to the next wipe. On those occasions it fell below half by day 1.
How often does TESTTTTT wipe, and at what times?
With too few of TESTTTTT's wipes recorded to confirm the schedule, the tag is used for the prediction. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 2 hours have passed since this world was generated. A two-weekly wipe schedule appears in its tags.
Lists and tags
Which Rust Live Stats filters and lists does TESTTTTT show up in?
On Rust Live Stats, TESTTTTT is listed under Modded Rust servers live now and Rust PvE servers, live now. Under the filters Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours it appears on the server list.
What meaning do the tags on TESTTTTT carry?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp0 (Max players): The slot count is 0; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^b (Biweekly): It wipes once every fortnight; ^h (Hardcore): Fewer helpers and a harsher survival: this is Facepunch's hardcore mode; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded, which TESTTTTT publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on TESTTTTT right now?
At this moment, TESTTTTT shows 1 players. Peak over the past week: 1. Average: 0 players. Peak hour over 48 hours: 10:00 UTC, at 1 players on average.
Where does TESTTTTT sit in the server rankings?
Player hours over seven days put TESTTTTT at #5,322, in the top 24% of all ranked servers.
Rules and settings
What settings and rules does TESTTTTT run?
The name TESTTTTT carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs hardcore, The hardest mode Facepunch makes. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is in use on TESTTTTT?
TESTTTTT runs a game-generated procedural map: size 4,500, seed 2234235. Same size, same seed, same map: RustMaps has it, reachable from this page. Map name, as listed: Custom Map.
Server details
What location is TESTTTTT in?
Nothing on TESTTTTT states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 5.182.207.231:11000 is its address.
How well does TESTTTTT perform?
The average server fps was 299 over the last 48 hours; the lowest was 184. Entity count reached 371,155: buildings, deployables and the rest of the world. The highest memory usage was 9,874 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is TESTTTTT on?
The setup on TESTTTTT is Rust network protocol 2635 and build 168909 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is TESTTTTT, and is it online at the moment?
At the time of this update, TESTTTTT is live. The uptime it reports puts the last restart at about 1 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
How to join
What is the way to connect to TESTTTTT?
Enter client.connect 5.182.207.231:11000 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://rust-z.gamestores.app/.