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37,293 players on Rust servers right now 11,693 servers online 2,927 with players on 93 fresh wipes in the last three hours ProRow: 0 players (offline) Updated every five minutes

Live coverage · Rust server

ProRow

Offline ProRow is not on the server list right now. The figures below are from when it was last seen, 6h ago.

Key points

  • 0 of 50 players are on at the last check, 0% full.
  • Over the last seven days it averages 2 players, with a peak of 3.
  • It ranks #4,037, the top 18% of all ranked servers.
  • The current map has been up 6d 11h, since Thursday 22 October, 15:42 UTC.
Join
quad moddedoxidesoftcore

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 50 players

0/ 50players now 0% full
27-day averagepeak 3
#4,037ranktop 18%
6d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on ProRow

Players

AveragePeak
00.511.5214:0016:0020:0022:0015:0020:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304014:0016:0020:0022:0015:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #4,037 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 18% of all ranked servers, and #259 of the quad servers (top 31%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

10 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

Wipes

newest first

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
10 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!
EU · quad · monthly · 3 on average
0 / 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清
EA · quad · biweekly · 2 on average
1 / 233
[EA] Softcore 1
quad · monthly · 67 on average
21 / 350
[US] Facepunch Softcore 2
NA · quad · monthly · 59 on average
58 / 300
Reddit.com/r/PlayRust - AU Softcore
OC · quad · monthly · 34 on average
28 / 150
Rusty Sporks PvP | softcore / noob friendly
NA · quad · biweekly · 11 on average
4 / 100

Quick answers

from the figures on this page

Wiping

What happens on wipe day at ProRow?

Recent wipes on this server averaged a peak of 2 players at their busiest. The crowd on the latest wipe peaked 4 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

On what timetable does ProRow wipe?

Too few wipes are recorded for ProRow to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 6 days 11 hours have passed since this world was generated.

Lists and tags

Where does ProRow appear in Rust Live Stats lists and filters?

On Rust Live Stats, ProRow is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

How should you read the tags on ProRow?

gmsoftcore (Game mode): Softcore ruleset: an easier game; mp50 (Max players): The slot count is 50; ts4 (Group limit): Team cap: 4; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list ProRow publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

What is the current population on ProRow?

ProRow reads offline at the moment; the last sighting was 6 hours ago. The seven-day average is 2 players, with a peak of 3. Peak hour over 48 hours: 16:00 UTC, at 2 players on average.

Where does ProRow sit in the server rankings?

Player hours over seven days put ProRow at #4,037, in the top 18% of all ranked servers. Within the quad group, its position is #259.

Map and rules

What settings and rules does ProRow run?

Nothing in the name of ProRow states a gather rate. The limit is 4 players to a group (quad). softcore is the mode, with Part of your loot is kept in this easier Facepunch mode. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for ProRow?

ProRow runs a game-generated procedural map: size 4,000, seed 17391. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server details

Which region is ProRow hosted in?

No region is published by ProRow. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 5.83.170.68:11400.

Is performance on ProRow steady?

The average server fps was 30 over the last 48 hours; the lowest was 30. Buildings, deployables and everything else in the world added up to a maximum of 94,421 entities. Memory use peaked at 1,940 MB. Players experience lag when fps is low and the entity count climbs.

What Rust version is ProRow on?

The setup on ProRow is Rust network protocol 2635 and build 168909 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

Does ProRow stay online, and is it up right now?

ProRow is currently offline, with its last appearance 6 hours ago. Based on the uptime it reports, the last restart was about 2 hours ago. It was online for 54 of 168 hours in the last 7 full days, or 32% of the time. Rust Live Stats has tracked it since 11 October 2026.

Getting on

What steps connect you to ProRow?

Enter client.connect 5.83.170.68:11400 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode Softcore ruleset: an easier game.
mp50
Max players The slot count is 50.
ts4
Group limit Team cap: 4.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.