The count
Live coverage · Rust server
castletest (private prototype)
Offline castletest (private prototype) is not on the server list right now. The figures below are from when it was last seen, 3d ago.
Key points
- 0 of 4 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,349, the top 69% of all ranked servers.
- The current map has been up 4d 12h, since Saturday 24 October, 15:13 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on castletest (private prototype)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,349 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Saturday 24 October 2026, 15:13 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at castletest (private prototype)?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
On what timetable does castletest (private prototype) wipe?
Too few wipes are recorded for castletest (private prototype) to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 4 days 12 hours.
Lists and tags
Where does castletest (private prototype) appear in Rust Live Stats lists and filters?
On Rust Live Stats, castletest (private prototype) is listed under Modded Rust servers live now and Rust PvE servers, live now. Under the filters Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week it appears on the server list.
How should you read the tags on castletest (private prototype)?
gmrust (Game mode): Standard survival, in the Rust style; mp4 (Max players): 4 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): Plugin framework: Carbon: that is the tag list castletest (private prototype) publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
What is the current population on castletest (private prototype)?
castletest (private prototype) reads offline at the moment; the last sighting was 3 days 8 hours ago. The seven-day average for this server is 0 players.
Where does castletest (private prototype) sit in the server rankings?
On player hours for the past seven days, castletest (private prototype) sits at #15,349, inside the top 69% of ranked servers.
Map and rules
Which settings and rules are in force on castletest (private prototype)?
No gather rate appears in the name castletest (private prototype). The default applies: 8 players to a group. pve applies here, no fighting other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.
Which map is live on castletest (private prototype)?
The map on castletest (private prototype) is procedural, made by the game itself.
About the server
What location is castletest (private prototype) in?
No region is published by castletest (private prototype). The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 50.169.108.2:28035 is its address.
What Rust version is castletest (private prototype) on?
castletest (private prototype) operates on Windows with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.
Does castletest (private prototype) stay online, and is it up right now?
At the time of this update, castletest (private prototype) is down, last seen 3 days 8 hours ago. 9 of 168 hours were online in the last 7 full days, giving 5% uptime. The first sighting by Rust Live Stats was on 4 October 2026.
How to join
What steps connect you to castletest (private prototype)?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 50.169.108.2:28035.