The count
Live coverage · Rust server
US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch
Offline US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch is not on the server list right now. The figures below are from when it was last seen, 7h ago.
Key points
- 1 of 100 players are on at the last check, 1% full.
- Over the last seven days it averages 1 players, with a peak of 2.
- It ranks #3,367, the top 15% of all ranked servers.
- The current map has been up 9h, since Thursday 29 October, 17:07 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #3,367 today
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Thursday 29 October 2026, 15:22 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 1 player
Thursday 22 October 2026, 22:02 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 6.7 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Wednesday 21 October 2026, 10:45 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.5 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Tuesday 20 October 2026, 04:13 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.3 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Tuesday 6 October 2026, 00:50 UTC
- Peak
- 2
- Crowd
- held half
- Lasted
- 14.1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
On what timetable does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch wipe?
The record holds too few of US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 9 hours.
Tags and categories
Where does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch fits: Modded Rust servers live now, Aim training servers, live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?
These are the tags US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch makes public: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How many players are on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch right now?
US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch reads offline at the moment; the last sighting was 7 hours ago. Peak over the past week: 2. Average: 1 players. The busiest hour in the past 48 was 03:00 UTC, averaging 1 players.
How does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch compare with other Rust servers in the rankings?
Ranked by seven-day player hours, US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch is #3,367, placing it in the top 15% of ranked servers.
Map and rules
What rules does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch enforce, and which settings does it use?
The name US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch carries no gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. VAC is off: Valve's anti-cheat.
Which map is in use on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?
The map on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch is procedural, made by the game itself.
About the server
Which region is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch hosted in?
There is no region tag on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch; its name still points to North America. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 50.20.127.247:28015 is its address.
What version of Rust is running on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?
US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch operates on Windows with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.
Is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch up now, and how steady is its uptime?
At the time of this update, US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch is down, last seen 7 hours ago. It was online for 148 of 168 hours in the last 7 full days, or 88% of the time. Rust Live Stats has tracked it since 6 October 2026.
How to join
What is the way to connect to US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?
Enter client.connect 50.20.127.247:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.