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32,604 players on Rust servers right now 11,658 servers online 2,794 with players on 75 fresh wipes in the last three hours Delimited Gaming Private PvE: 0 players on now Updated every five minutes

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Delimited Gaming Private PvE

Key points

  • 0 of ? players are on now.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #4,304, the top 19% of all ranked servers.
  • The current map has been up 6d 10h, since Thursday 22 October, 18:13 UTC.
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vanilla

Live coverage

newest first · every post is a reading of this server

Now: 0 of ? players

0/ ?players now
07-day averagepeak 2
#4,304ranktop 19%
6d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Delimited Gaming Private PvE

Players

AveragePeak
00.250.50.75105:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #4,304 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.8 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 2
Lasted
6.9 days
Players before
0

Force wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
held half
Lasted
4.8 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 549 on average
144 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
118 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
14 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 284 on average
17 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
15 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 249 on average
34 / 200

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at Delimited Gaming Private PvE?

The average peak across its recent wipes is 1 players. 1 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 50% of its recent wipes. The crowd fell under half by day 2 when it did not hold.

On what timetable does Delimited Gaming Private PvE wipe?

Wipes on Delimited Gaming Private PvE come at irregular times, and no next date can be given. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 6 days 10 hours have passed since this world was generated.

Lists and tags

Where does Delimited Gaming Private PvE appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Delimited Gaming Private PvE fits: Live Rust community servers and Vanilla Rust servers, live. Under the filters Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week it appears on the server list.

What meaning do the tags on Delimited Gaming Private PvE carry?

These are the tags Delimited Gaming Private PvE makes public: gmrust (Game mode): Survival here follows standard Rust; mp0 (Max players): The slot count is 0; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

How many players are on Delimited Gaming Private PvE right now?

The count on Delimited Gaming Private PvE stands at 0 right now. Peak over the past week: 2. Average: 0 players. Between now and 48 hours back, 10:00 UTC drew the most players, 1 on average.

Where does Delimited Gaming Private PvE sit in the server rankings?

Ranked by seven-day player hours, Delimited Gaming Private PvE is #4,304, placing it in the top 19% of ranked servers.

Rules and settings

Which settings and rules are in force on Delimited Gaming Private PvE?

The name Delimited Gaming Private PvE carries no gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. You find it under Community in the server browser. By its own label it is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for Delimited Gaming Private PvE?

Delimited Gaming Private PvE runs a game-generated procedural map: size 4,800, seed 956306104. RustMaps shows it from this page, since equal size and seed give an equal map.

Server facts

Where does Delimited Gaming Private PvE sit geographically?

Nothing on Delimited Gaming Private PvE states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 50.35.89.41:28015 is its address.

What is performance like on Delimited Gaming Private PvE?

It never went below 164 server fps in the last 48 hours, averaging 225. It supported up to 130,001 entities, covering buildings, deployables and all other objects. Up to 4,416 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.

What version of Rust is running on Delimited Gaming Private PvE?

Delimited Gaming Private PvE operates on Linux with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.

Is Delimited Gaming Private PvE up now, and how steady is its uptime?

At the time of this update, Delimited Gaming Private PvE is live. The uptime it reports puts the last restart at about 3 days 3 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.

Getting on

How do you get onto Delimited Gaming Private PvE?

Enter client.connect 50.35.89.41:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp0
Max players The slot count is 0.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Difficulty

^v
Vanilla No changed rates, kits or rules — this is the game as Facepunch ships it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.