The count
LiveLive coverage · NA
Hazard's Island | Biweekly
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #14,336, the top 65% of all ranked servers, and #1455 in NA.
- The current map has been up 13d 3h, since Thursday 15 October, 18:11 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 29 October at 18:11 UTC, in 20h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Hazard's Island | Biweekly
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,336 today
Rank
daily · 1 is bestTop 65% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 20h
from its schedule tag
Next wipe Thursday 29 October, 18:11 UTC, in 20h. Its biweekly schedule tag · low confidence
Coming wipes
- 20hThu 29 Oct, 18:11 UTC
- 7d 20hThu 5 Nov, 19:00 UTCFW
- 14d 20hThu 12 Nov, 18:11 UTC
- 28d 20hThu 26 Nov, 18:11 UTC
- 35d 20hThu 3 Dec, 19:00 UTCFW
- 42d 20hThu 10 Dec, 18:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Thursday 15 October 2026, 18:11 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 0 players
Sunday 11 October 2026, 00:45 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 4.7 days
- Players before
- 0
Force wipe
Force wipe peaks at 0 players
Thursday 1 October 2026, 18:00 UTC FW
- Peak
- 0
- Crowd
- –
- Lasted
- 9.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at Hazard's Island | Biweekly?
The average peak across its recent wipes is 0 players. Peak population on the latest wipe came 0 hours after it.
On what timetable does Hazard's Island | Biweekly wipe?
Hazard's Island | Biweekly's schedule cannot be confirmed from the wipes recorded, so its tag drives the prediction. Expect the next wipe on Thursday 29 October at 18:11 UTC. 13 days 3 hours have passed since this world was generated. Its tags set out a wipe schedule of every two weeks.
Tags and categories
Which Rust Live Stats filters and lists does Hazard's Island | Biweekly show up in?
These are the Rust Live Stats lists Hazard's Island | Biweekly fits: Live Rust community servers, North America Rust servers, live and Vanilla Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
How should you read the tags on Hazard's Island | Biweekly?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^b (Biweekly): It wipes once every fortnight; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): It runs the plugin framework Oxide (uMod); NA (North America): In the server browser it sits under North America, which Hazard's Island | Biweekly publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
How full is Hazard's Island | Biweekly at the moment?
Hazard's Island | Biweekly is carrying 0 players at the moment, with 50 slots in total. The seven-day average is 0 players, with a peak of 1.
Where does Hazard's Island | Biweekly sit in the server rankings?
North America places Hazard's Island | Biweekly at #1,455; overall it is #14,336, inside the top 65% of ranked servers, by seven-day player hours.
Map and rules
What rules does Hazard's Island | Biweekly enforce, and which settings does it use?
The name Hazard's Island | Biweekly carries no gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser lists it under Community. Oxide plugins are in use. By its own label it is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. Rust's premium status is required to join. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for Hazard's Island | Biweekly?
Hazard's Island | Biweekly runs a game-generated procedural map: size 3,800, seed 1151947884. RustMaps shows it from this page, since equal size and seed give an equal map.
About the server
Which region is Hazard's Island | Biweekly hosted in?
Its NA tag places Hazard's Island | Biweekly in North America. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 50.99.7.47:28025.
Is performance on Hazard's Island | Biweekly steady?
It never went below 59 server fps in the last 48 hours, averaging 60. Buildings, deployables and everything else in the world added up to a maximum of 80,498 entities. Memory use peaked at 2,259 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on Hazard's Island | Biweekly?
Rust network protocol 2635 and build 168909 on Linux is what Hazard's Island | Biweekly runs. Steam updates it for you, but your game needs the same protocol to join.
Is Hazard's Island | Biweekly up now, and how steady is its uptime?
Right now Hazard's Island | Biweekly is online. About 10 hours ago is when it last restarted, according to its uptime. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. Rust Live Stats has tracked it since 30 September 2026.
How to join
How do you get onto Hazard's Island | Biweekly?
Enter client.connect 50.99.7.47:28025 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. Rust's premium status is required to join. The server's website: https://canadiangameforces.com.
