The count
LiveLive coverage · Rust server
AUS LOST LANDS
Key points
- 0 of 500 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,269, the top 69% of all ranked servers.
- The current map has been up 26d 12h, since Saturday 3 October, 13:52 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on AUS LOST LANDS
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,269 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Saturday 3 October 2026, 13:52 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at AUS LOST LANDS?
At their busiest, its recent wipes averaged 0 players. 1 hours after the latest wipe, the crowd reached its peak.
When does AUS LOST LANDS wipe?
Too few wipes are recorded for AUS LOST LANDS to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 26 days 12 hours.
Lists and tags
Where does AUS LOST LANDS appear in Rust Live Stats lists and filters?
On Rust Live Stats, AUS LOST LANDS is listed under Live Oceanic Rust servers and Modded Rust servers live now. You will find it on the server list under Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What meaning do the tags on AUS LOST LANDS carry?
gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): 500 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list AUS LOST LANDS publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
What is the current population on AUS LOST LANDS?
Live now: 0 players on AUS LOST LANDS, out of 500 slots. Averaged over seven days: 0 players.
How does AUS LOST LANDS compare with other Rust servers in the rankings?
Ranked by seven-day player hours, AUS LOST LANDS is #15,269, placing it in the top 69% of ranked servers.
Rules and settings
What rules does AUS LOST LANDS enforce, and which settings does it use?
Nothing in the name of AUS LOST LANDS states a gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is in use on AUS LOST LANDS?
Size 4,300, seed 84114655: that is the procedural map the game generates for AUS LOST LANDS. Same size, same seed, same map: RustMaps has it, reachable from this page.
About the server
Which region is AUS LOST LANDS hosted in?
There is no region tag on AUS LOST LANDS; its name still points to Oceania. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 51.161.132.10:25576.
Is performance on AUS LOST LANDS steady?
Server fps averaged 127 over the last 48 hours, with a low of 110. Entity count reached 111,661: buildings, deployables and the rest of the world. Memory use peaked at 3,541 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is AUS LOST LANDS on?
The setup on AUS LOST LANDS is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.
Is AUS LOST LANDS up now, and how steady is its uptime?
Right now AUS LOST LANDS is online. The uptime it reports puts the last restart at about 11 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 13 September 2026.
How to join
What steps connect you to AUS LOST LANDS?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 51.161.132.10:25576.