The count
Live coverage · Rust server
Firedasherskull's Server [AU]
Offline Firedasherskull's Server [AU] is not on the server list right now. The figures below are from when it was last seen, 28d ago.
Key points
- 0 of 40 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #16,615, the top 70% of all ranked servers.
- The current map has been up 39d 9h, since Sunday 20 September, 08:48 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Firedasherskull's Server [AU]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #16,615 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
newest firstThe current map
Wipe peaks at 4 players
Sunday 20 September 2026, 08:48 UTC
- Peak
- 4
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at Firedasherskull's Server [AU]?
Recent wipes on this server averaged a peak of 4 players at their busiest. 2 hours after the latest wipe, the crowd reached its peak.
When does Firedasherskull's Server [AU] wipe?
The record holds too few of Firedasherskull's Server [AU]'s wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 39 days 9 hours.
Tags and filters
Where does Firedasherskull's Server [AU] appear in Rust Live Stats lists and filters?
On Rust Live Stats, Firedasherskull's Server [AU] is listed under Live Oceanic Rust servers and Modded Rust servers live now. Under the filters Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
What do the tags listed for Firedasherskull's Server [AU] signify?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp40 (Max players): The slot count is 40; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which Firedasherskull's Server [AU] publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
What is the current population on Firedasherskull's Server [AU]?
Last seen 28 days 11 hours ago, Firedasherskull's Server [AU] is offline right now.
How does Firedasherskull's Server [AU] compare with other Rust servers in the rankings?
Ranked by seven-day player hours, Firedasherskull's Server [AU] is #16,615, placing it in the top 70% of ranked servers.
Rules and settings
What settings and rules does Firedasherskull's Server [AU] run?
Nothing in the name of Firedasherskull's Server [AU] states a gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on Firedasherskull's Server [AU]?
A procedural map of 4,500 with seed 50000, generated by the game, runs on Firedasherskull's Server [AU]. Size and seed repeat the same map, so RustMaps can show it from this page.
About the server
Where does Firedasherskull's Server [AU] sit geographically?
No region tag is published, though the name of Firedasherskull's Server [AU] points to Oceania. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 51.161.145.147:23853 is its address.
What Rust version is Firedasherskull's Server [AU] on?
Firedasherskull's Server [AU] operates on Linux with Rust network protocol 2633 and build 165217. Steam updates it for you, but your game needs the same protocol to join.
Does Firedasherskull's Server [AU] stay online, and is it up right now?
At the time of this update, Firedasherskull's Server [AU] is down, last seen 28 days 11 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.
How to join
What steps connect you to Firedasherskull's Server [AU]?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 51.161.145.147:23853.