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103,131 players on Rust servers right now 11,899 servers online 3,962 with players on 371 fresh wipes in the last three hours Firedasherskull's Server [AU]: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Firedasherskull's Server [AU]

Offline Firedasherskull's Server [AU] is not on the server list right now. The figures below are from when it was last seen, 28d ago.

Key points

  • 0 of 40 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #16,615, the top 70% of all ranked servers.
  • The current map has been up 39d 9h, since Sunday 20 September, 08:48 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 40 players

0/ 40players now 0% full
07-day averagepeak –
#16,615ranktop 70%
39d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Firedasherskull's Server [AU]

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #16,615 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Wipes

newest first

Wipe peaks at 4 players

Peak
4
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
vanilla +
OC · groups of 16+ · monthly · 1 on average
0 / 75
Rustafied.com - AU Main
OC · groups of 16+ · weekly · 147 on average
143 / 250
Rustafied.com - AU Monday
OC · groups of 16+ · weekly · 122 on average
17 / 100
Rustopia.gg - AU Main
OC · groups of 12+ · weekly · 48 on average
34 / 150
Rustafied.com - AU Medium
OC · groups of 16+ · biweekly · 36 on average
61 / 100
Rustafied.com - AU Friday
OC · groups of 16+ · weekly · 29 on average
8 / 100

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at Firedasherskull's Server [AU]?

Recent wipes on this server averaged a peak of 4 players at their busiest. 2 hours after the latest wipe, the crowd reached its peak.

When does Firedasherskull's Server [AU] wipe?

The record holds too few of Firedasherskull's Server [AU]'s wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 39 days 9 hours.

Tags and filters

Where does Firedasherskull's Server [AU] appear in Rust Live Stats lists and filters?

On Rust Live Stats, Firedasherskull's Server [AU] is listed under Live Oceanic Rust servers and Modded Rust servers live now. Under the filters Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

What do the tags listed for Firedasherskull's Server [AU] signify?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp40 (Max players): The slot count is 40; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which Firedasherskull's Server [AU] publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

What is the current population on Firedasherskull's Server [AU]?

Last seen 28 days 11 hours ago, Firedasherskull's Server [AU] is offline right now.

How does Firedasherskull's Server [AU] compare with other Rust servers in the rankings?

Ranked by seven-day player hours, Firedasherskull's Server [AU] is #16,615, placing it in the top 70% of ranked servers.

Rules and settings

What settings and rules does Firedasherskull's Server [AU] run?

Nothing in the name of Firedasherskull's Server [AU] states a gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

Which map is in use on Firedasherskull's Server [AU]?

A procedural map of 4,500 with seed 50000, generated by the game, runs on Firedasherskull's Server [AU]. Size and seed repeat the same map, so RustMaps can show it from this page.

About the server

Where does Firedasherskull's Server [AU] sit geographically?

No region tag is published, though the name of Firedasherskull's Server [AU] points to Oceania. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 51.161.145.147:23853 is its address.

What Rust version is Firedasherskull's Server [AU] on?

Firedasherskull's Server [AU] operates on Linux with Rust network protocol 2633 and build 165217. Steam updates it for you, but your game needs the same protocol to join.

Does Firedasherskull's Server [AU] stay online, and is it up right now?

At the time of this update, Firedasherskull's Server [AU] is down, last seen 28 days 11 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.

How to join

What steps connect you to Firedasherskull's Server [AU]?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 51.161.145.147:23853.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp40
Max players The slot count is 40.
ts8
Group limit 8 per team at most, the game's default setting.
v2633
Protocol The server runs protocol 2633, so match that version to join.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.