The count
LiveLive coverage · Rust server
TrinityRust.com | AU - Dev
Key points
- 0 of ? players are on now.
- Over the last seven days it averages 0 players.
- It ranks #15,310, the top 69% of all ranked servers.
- The current map has been up 2d 9h, since Tuesday 27 October, 08:30 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on TrinityRust.com | AU - Dev
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,310 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Tuesday 27 October 2026, 08:30 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 0 players
Friday 23 October 2026, 02:02 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 4.3 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Saturday 17 October 2026, 01:10 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 6 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Friday 16 October 2026, 02:02 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Wednesday 14 October 2026, 10:10 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 1.7 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Friday 9 October 2026, 04:06 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 5.3 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Friday 2 October 2026, 02:03 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 7.1 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Friday 25 September 2026, 03:19 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 6.9 days
- Players before
- 0
Show 1 earlier wipe
Wipe
Wipe peaks at 0 players
Friday 18 September 2026, 02:02 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 7.1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on TrinityRust.com | AU - Dev?
Recent wipes on this server averaged a peak of 0 players at their busiest. Peak population on the latest wipe came 0 hours after it.
How often does TrinityRust.com | AU - Dev wipe, and at what times?
No next wipe can be predicted for TrinityRust.com | AU - Dev, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 2 days 9 hours have passed since this world was generated.
Tags and filters
Where does TrinityRust.com | AU - Dev appear in Rust Live Stats lists and filters?
On Rust Live Stats, TrinityRust.com | AU - Dev is listed under Live Oceanic Rust servers and Modded Rust servers live now. These filters on the server list bring it up: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the tags listed for TrinityRust.com | AU - Dev signify?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp0 (Max players): The slot count is 0; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): It uses the plugin framework Carbon, which TrinityRust.com | AU - Dev publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
How many players are on TrinityRust.com | AU - Dev right now?
The count on TrinityRust.com | AU - Dev stands at 0 right now. The seven-day average for this server is 0 players.
Where does TrinityRust.com | AU - Dev sit in the server rankings?
On player hours for the past seven days, TrinityRust.com | AU - Dev sits at #15,310, inside the top 69% of ranked servers.
Settings and map
Which settings and rules are in force on TrinityRust.com | AU - Dev?
Nothing in the name of TrinityRust.com | AU - Dev states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Plugins run here: Carbon. Anti-cheat: VAC from Valve is enabled.
Which map is in use on TrinityRust.com | AU - Dev?
Size 4,950, seed 800530180: that is the procedural map the game generates for TrinityRust.com | AU - Dev. Size and seed repeat the same map, so RustMaps can show it from this page. Map name, as listed: Custom Map.
Server details
What location is TrinityRust.com | AU - Dev in?
The name points to Oceania even though TrinityRust.com | AU - Dev publishes no region tag. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 51.161.198.169:28010 is its address.
What is performance like on TrinityRust.com | AU - Dev?
Server fps averaged 32 over the last 48 hours, with a low of 32. Entity count reached 141,645: buildings, deployables and the rest of the world. Memory use peaked at 4,795 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is TrinityRust.com | AU - Dev on?
Rust network protocol 2635 and build 168909 on Linux is what TrinityRust.com | AU - Dev runs. Steam updates it for you, but your game needs the same protocol to join.
Does TrinityRust.com | AU - Dev stay online, and is it up right now?
TrinityRust.com | AU - Dev is up and running at this moment. About 2 days 7 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 13 September 2026.
How to join
How do you get onto TrinityRust.com | AU - Dev?
Enter client.connect 51.161.198.169:28010 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://trinityrust.com/.
