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102,658 players on Rust servers right now 11,891 servers online 3,942 with players on 337 fresh wipes in the last three hours TrinityRust.com | AU - Dev: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

TrinityRust.com | AU - Dev

Key points

  • 0 of ? players are on now.
  • Over the last seven days it averages 0 players.
  • It ranks #15,310, the top 69% of all ranked servers.
  • The current map has been up 2d 9h, since Tuesday 27 October, 08:30 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 0 of ? players

0/ ?players now
07-day averagepeak –
#15,310ranktop 69%
2d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on TrinityRust.com | AU - Dev

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,310 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.6 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Tue 27 OctFri 23 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
4.3 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
6 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
1 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
1.7 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
5.3 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
7.1 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
6.9 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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Rustafied.com - AU Monday
OC · groups of 16+ · weekly · 122 on average
17 / 100
Rustopia.gg - AU Main
OC · groups of 12+ · weekly · 48 on average
34 / 150
Rustafied.com - AU Medium
OC · groups of 16+ · biweekly · 36 on average
56 / 100
Rustafied.com - AU Friday
OC · groups of 16+ · weekly · 29 on average
8 / 100

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on TrinityRust.com | AU - Dev?

Recent wipes on this server averaged a peak of 0 players at their busiest. Peak population on the latest wipe came 0 hours after it.

How often does TrinityRust.com | AU - Dev wipe, and at what times?

No next wipe can be predicted for TrinityRust.com | AU - Dev, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 2 days 9 hours have passed since this world was generated.

Tags and filters

Where does TrinityRust.com | AU - Dev appear in Rust Live Stats lists and filters?

On Rust Live Stats, TrinityRust.com | AU - Dev is listed under Live Oceanic Rust servers and Modded Rust servers live now. These filters on the server list bring it up: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the tags listed for TrinityRust.com | AU - Dev signify?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp0 (Max players): The slot count is 0; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): It uses the plugin framework Carbon, which TrinityRust.com | AU - Dev publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

How many players are on TrinityRust.com | AU - Dev right now?

The count on TrinityRust.com | AU - Dev stands at 0 right now. The seven-day average for this server is 0 players.

Where does TrinityRust.com | AU - Dev sit in the server rankings?

On player hours for the past seven days, TrinityRust.com | AU - Dev sits at #15,310, inside the top 69% of ranked servers.

Settings and map

Which settings and rules are in force on TrinityRust.com | AU - Dev?

Nothing in the name of TrinityRust.com | AU - Dev states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Plugins run here: Carbon. Anti-cheat: VAC from Valve is enabled.

Which map is in use on TrinityRust.com | AU - Dev?

Size 4,950, seed 800530180: that is the procedural map the game generates for TrinityRust.com | AU - Dev. Size and seed repeat the same map, so RustMaps can show it from this page. Map name, as listed: Custom Map.

Server details

What location is TrinityRust.com | AU - Dev in?

The name points to Oceania even though TrinityRust.com | AU - Dev publishes no region tag. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 51.161.198.169:28010 is its address.

What is performance like on TrinityRust.com | AU - Dev?

Server fps averaged 32 over the last 48 hours, with a low of 32. Entity count reached 141,645: buildings, deployables and the rest of the world. Memory use peaked at 4,795 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is TrinityRust.com | AU - Dev on?

Rust network protocol 2635 and build 168909 on Linux is what TrinityRust.com | AU - Dev runs. Steam updates it for you, but your game needs the same protocol to join.

Does TrinityRust.com | AU - Dev stay online, and is it up right now?

TrinityRust.com | AU - Dev is up and running at this moment. About 2 days 7 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 13 September 2026.

How to join

How do you get onto TrinityRust.com | AU - Dev?

Enter client.connect 51.161.198.169:28010 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://trinityrust.com/.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival here follows standard Rust.
mp0
Max players The slot count is 0.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Plugins or settings changes put this under Modded.
^y
Carbon It uses the plugin framework Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.