The count
LiveLive coverage · EU
Jimmcflee
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,269, the top 69% of all ranked servers, and #2529 in EU.
- The current map has been up 27d 23h, since Friday 2 October, 02:28 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 16h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Jimmcflee
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,269 today
Rank
daily · 1 is bestTop 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 16h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence
Coming wipes
- 6d 16hThu 5 Nov, 19:00 UTCFW
- 34d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Friday 2 October 2026, 02:28 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 1 October 2026, 16:25 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Thursday 1 October 2026, 06:02 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at Jimmcflee?
Recent wipes on this server averaged a peak of 1 players at their busiest. Peak population on the latest wipe came 0 hours after it.
On what timetable does Jimmcflee wipe?
Nothing wipes Jimmcflee but the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 27 days 23 hours. A monthly wipe schedule is published in its tags.
Tags and filters
Which Rust Live Stats filters and lists does Jimmcflee show up in?
The Rust Live Stats lists that include Jimmcflee are EU Rust servers, live and Modded Rust servers live now. You will find it on the server list under Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What meaning do the tags on Jimmcflee carry?
gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded; EU (Europe): Europe is the browser listing for this server: that is the tag list Jimmcflee publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
What is the current population on Jimmcflee?
Jimmcflee is carrying 0 players at the moment, with 50 slots in total. The seven-day average for this server is 0 players.
What position does Jimmcflee hold among Rust servers?
Europe places Jimmcflee at #2,529; overall it is #15,269, inside the top 69% of ranked servers, by seven-day player hours.
Map and rules
What settings and rules does Jimmcflee run?
No gather rate appears in the name Jimmcflee. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is in use on Jimmcflee?
A procedural map of 2,000 with seed 1938561864, generated by the game, runs on Jimmcflee. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server details
What location is Jimmcflee in?
By its own EU tag, Jimmcflee sits in Europe. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 51.161.198.212:28000.
How well does Jimmcflee perform?
The average server fps was 5 over the last 48 hours; the lowest was 5. Buildings, deployables and everything else in the world added up to a maximum of 16,543 entities. Up to 1,598 MB of memory was used. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on Jimmcflee?
Jimmcflee operates on Linux with Rust network protocol 2634 and build 167781. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Jimmcflee, and is it online at the moment?
Jimmcflee is up and running at this moment. Based on the uptime it reports, the last restart was about 8 days 13 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 1 October 2026, Rust Live Stats saw it for the first time.
Connecting
What is the way to connect to Jimmcflee?
Enter client.connect 51.161.198.212:28000 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.
