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60,014 players on Rust servers right now 11,706 servers online 3,275 with players on 128 fresh wipes in the last three hours AggreSSive 10x Night zombies // kits // skin // events // quest: 0 players on now Updated every five minutes

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AggreSSive 10x Night zombies // kits // skin // events // quest

Key points

  • 0 of 100 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #8,530, the top 38% of all ranked servers.
  • The current map has been up 3d 0h, since Tuesday 27 October, 00:56 UTC.
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10x moddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak 1
#8,530ranktop 38%
3d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on AggreSSive 10x Night zombies // kits // skin // events // quest

Players

AveragePeak
0123402:0011:0021:0005:0014:0023:00

Hourly average and peak, UTC.

How the server is running

Server performance

02040608002:0011:0021:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #8,530 today

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k26 Oct27 Oct28 Oct29 Oct30 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
TemplarGaming EU 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST W
EU · groups of 6 · 10x · weekly · 207 on average
133 / 250
TemplarGaming SEA 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST
EA · groups of 6 · 10x · weekly · 36 on average
12 / 200
[BR/LATAM] RUSTICO 10X | FULLWIPE 27/10
SA · groups of 5 · 10x · weekly · 10 on average
12 / 200
KRASNOYARSK X10 | MAX 5
EU · groups of 5 · 10x · weekly · 8 on average
0 / 100
[EU] Hellvetia x10 |Max5|Noob Friendly|Active Admin|Events|
EU · groups of 5 · 10x · monthly · 3 on average
4 / 100
Nyx - EU 10x | No BPs | Kits | Shop
EU · groups of 6 · 10x · monthly · 2 on average
2 / 120

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on AggreSSive 10x Night zombies // kits // skin // events // quest?

Recent wipes on this server averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak.

On what timetable does AggreSSive 10x Night zombies // kits // skin // events // quest wipe?

The record holds too few of AggreSSive 10x Night zombies // kits // skin // events // quest's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 3 days.

Lists and tags

Where does AggreSSive 10x Night zombies // kits // skin // events // quest appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists AggreSSive 10x Night zombies // kits // skin // events // quest fits: 10x Rust servers, live now, Modded Rust servers live now and Rust zombie servers, live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 10x it appears on the server list.

What meaning do the tags on AggreSSive 10x Night zombies // kits // skin // events // quest carry?

These are the tags AggreSSive 10x Night zombies // kits // skin // events // quest makes public: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts6 (Group limit): Each team holds 6 at most; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): It uses the plugin framework Carbon. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

What is the current population on AggreSSive 10x Night zombies // kits // skin // events // quest?

AggreSSive 10x Night zombies // kits // skin // events // quest is carrying 0 players at the moment, with 100 slots in total. Averaged across seven days, 0 players; the peak was 1.

How does AggreSSive 10x Night zombies // kits // skin // events // quest compare with other Rust servers in the rankings?

On player hours for the past seven days, AggreSSive 10x Night zombies // kits // skin // events // quest sits at #8,530, inside the top 38% of ranked servers.

Rules and settings

What rules does AggreSSive 10x Night zombies // kits // skin // events // quest enforce, and which settings does it use?

Gather rates on AggreSSive 10x Night zombies // kits // skin // events // quest are 10x, as its name states. Group size tops out at 6 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Carbon. Anti-cheat: VAC from Valve is enabled.

Which map is in use on AggreSSive 10x Night zombies // kits // skin // events // quest?

AggreSSive 10x Night zombies // kits // skin // events // quest runs a game-generated procedural map: size 3,950, seed 654169880. Size and seed repeat the same map, so RustMaps can show it from this page.

Server details

Which region is AggreSSive 10x Night zombies // kits // skin // events // quest hosted in?

Nothing on AggreSSive 10x Night zombies // kits // skin // events // quest states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 51.195.190.85:25578.

Is performance on AggreSSive 10x Night zombies // kits // skin // events // quest steady?

The average server fps was 60 over the last 48 hours; the lowest was 58. Entity count reached 96,140: buildings, deployables and the rest of the world. The highest memory usage was 2,848 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is AggreSSive 10x Night zombies // kits // skin // events // quest on?

The setup on AggreSSive 10x Night zombies // kits // skin // events // quest is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.

Does AggreSSive 10x Night zombies // kits // skin // events // quest stay online, and is it up right now?

Right now AggreSSive 10x Night zombies // kits // skin // events // quest is online. About 13 hours ago is when it last restarted, according to its uptime. 70 of 72 hours were online in the last 3 full days, giving 97% uptime. Rust Live Stats has tracked it since 26 October 2026.

Getting on

How do you get onto AggreSSive 10x Night zombies // kits // skin // events // quest?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 51.195.190.85:25578.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts6,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts6
Group limit Each team holds 6 at most.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon It uses the plugin framework Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.