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102,658 players on Rust servers right now 11,891 servers online 3,942 with players on 337 fresh wipes in the last three hours [ITA] CyberRust (RP): 1 players on now Updated every five minutes

LiveLive coverage · EU

[ITA] CyberRust (RP)

Key points

  • 1 of 40 players are on now, 2% full.
  • Over the last seven days it averages 1 players, with a peak of 3.
  • It ranks #3,337, the top 15% of all ranked servers, and #1246 in EU.
  • The current map has been up 26d 3h, since Saturday 3 October, 14:42 UTC.
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quad moddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 1 of 40 players

1/ 40players now 2% full
17-day averagepeak 3
#3,337ranktop 15% · #1246 in EU
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on [ITA] CyberRust (RP)

Players

AveragePeak
00.511.5219:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

How the server is running

Server performance

025507510019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #3,337 today

Rank

daily · 1 is best
RankRank in region
12k4k6k8k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 15% of all ranked servers, top 43% in EU, and #211 of the quad servers (top 25%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.8 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.

Wipes

newest first

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
running
Players before
1

Force wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.8 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[RU] Кубань PVP [Solo/Duo/Trio/Quad]
EU · quad · 6 on average
6 / 60
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10
EU · quad · biweekly · 6 on average
9 / 80
LusoTuga Prime | EU | Vanilla | Biweekly
EU · quad · biweekly · 3 on average
1 / 100
3 / 100
1 / 200
Aqua Rust | Server has migrated
EU · quad · monthly · 2 on average
0 / 50

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on [ITA] CyberRust (RP)?

At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe peaked 27 hours in.

When does [ITA] CyberRust (RP) wipe?

[ITA] CyberRust (RP)'s wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 26 days 3 hours have passed since this world was generated.

Tags and categories

Where does [ITA] CyberRust (RP) appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists [ITA] CyberRust (RP) fits: EU Rust servers, live, Modded Rust servers live now and Rust roleplay servers, live now. Under the filters Region: Europe; Type: Modded; Server tag: Roleplay ^r, Modded ^z and Carbon ^y; Group limit: Quad it appears on the server list.

How should you read the tags on [ITA] CyberRust (RP)?

gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^r (Roleplay): The server runs roleplay; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): The plugins run through Carbon; EU (Europe): The server browser places this server under Europe: that is the tag list [ITA] CyberRust (RP) publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

What is the current population on [ITA] CyberRust (RP)?

1 of [ITA] CyberRust (RP)'s 40 slots are filled right now. The seven-day average is 1 players, with a peak of 3. The busiest hour in the past 48 was 17:00 UTC, averaging 2 players.

Where does [ITA] CyberRust (RP) sit in the server rankings?

[ITA] CyberRust (RP) is #1,246 in Europe on the past week's player hours, and #3,337 overall in the top 15% of ranked servers. The server sits at #211 among quad servers.

Rules and settings

What settings and rules does [ITA] CyberRust (RP) run?

The name [ITA] CyberRust (RP) carries no gather rate. The limit is 4 players to a group (quad). roleplay applies here, towns, jobs and roleplay rules. Modded is its browser category, where plugins or settings change the game. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for [ITA] CyberRust (RP)?

Size 4,500, seed 2122343034: that is the procedural map the game generates for [ITA] CyberRust (RP). Same size, same seed, same map: RustMaps has it, reachable from this page.

Server details

Which region is [ITA] CyberRust (RP) hosted in?

The EU tag on [ITA] CyberRust (RP) lists it in Europe. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 51.195.4.98:50065.

How well does [ITA] CyberRust (RP) perform?

It never went below 54 server fps in the last 48 hours, averaging 76. It supported up to 123,795 entities, covering buildings, deployables and all other objects. The highest memory usage was 4,171 MB. Players experience lag when fps is low and the entity count climbs.

What Rust version is [ITA] CyberRust (RP) on?

Rust network protocol 2635 and build 168909 on Linux is what [ITA] CyberRust (RP) runs. Steam updates it for you, but your game needs the same protocol to join.

How reliable is [ITA] CyberRust (RP), and is it online at the moment?

Right now [ITA] CyberRust (RP) is online. The uptime it reports puts the last restart at about 11 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 29 September 2026.

Connecting

How do you get onto [ITA] CyberRust (RP)?

Enter client.connect 51.195.4.98:50065 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://discord.com/invite/EaKBYNfbRR.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^r,EU,gmrust,cs168909,ts4

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players 40 slots are available.
ts4
Group limit Teams are capped at 4.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code The server sets no region code.

Gameplay

^r
Roleplay The server runs roleplay.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon The plugins run through Carbon.

Region

EU
Europe The server browser places this server under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.