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73,470 players on Rust servers right now 11,849 servers online 3,705 with players on 219 fresh wipes in the last three hours Test server: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Test server

Offline Test server is not on the server list right now. The figures below are from when it was last seen, 37d ago.

Key points

  • 1 of 75 players are on at the last check, 1% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,491, the top 67% of all ranked servers.
  • The current map has been up 37d 22h, since Monday 21 September, 14:43 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 75 players

1/ 75players now 1% full
07-day averagepeak –
#15,491ranktop 67%
37d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Test server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,491 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 513 on average
533 / 550
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
417 / 450
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
74 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
68 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
55 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 238 on average
183 / 200

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on Test server?

Recent wipes on this server averaged a peak of 2 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak.

When does Test server wipe?

Too few wipes are recorded for Test server to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 37 days 22 hours.

Lists and tags

Where does Test server appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Test server fits: Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What meaning do the tags on Test server carry?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp75 (Max players): The slot count is 75; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs165081 (Build): Build: 165081; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here, which Test server publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

How full is Test server at the moment?

Test server reads offline at the moment; the last sighting was 37 days 22 hours ago.

How does Test server compare with other Rust servers in the rankings?

On player hours for the past seven days, Test server sits at #15,491, inside the top 67% of ranked servers.

Map and rules

Which settings and rules are in force on Test server?

The name Test server carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You find it under Community in the server browser. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for Test server?

Test server runs a game-generated procedural map: size 3,100, seed 50000. RustMaps shows it from this page, since equal size and seed give an equal map.

Server facts

Which region is Test server hosted in?

Nothing on Test server states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 51.38.155.204:23915 is its address.

What Rust version is Test server on?

The setup on Test server is Rust network protocol 2633 and build 165081 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.

Is Test server up now, and how steady is its uptime?

At the time of this update, Test server is down, last seen 37 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 15 September 2026.

Connecting

How do you get onto Test server?

Enter client.connect 51.38.155.204:23915 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2633,gmrust,cs165081,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp75
Max players The slot count is 75.
ts8
Group limit Team cap: 8, which is the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs165081
Build Build: 165081.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.