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32,367 players on Rust servers right now 11,640 servers online 2,784 with players on 73 fresh wipes in the last three hours Test Server: 1 players on now Updated every five minutes

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Test Server

Key points

  • 1 of 500 players are on now, 0% full.
  • Over the last seven days it averages 1 players, with a peak of 2.
  • It ranks #4,082, the top 18% of all ranked servers.
  • The current map has been up 4d 1h, since Sunday 25 October, 03:23 UTC.
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Live coverage

newest first · every post is a reading of this server

Now: 1 of 500 players

1/ 500players now 0% full
17-day averagepeak 2
#4,082ranktop 18%
4d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Test Server

Players

AveragePeak
00.511.5205:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #4,082 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

19 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Sun 25 OctWed 7 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
17.6 days
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
halved by day 3
Lasted
20.4 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 549 on average
137 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
125 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
14 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 284 on average
18 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
12 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 249 on average
35 / 200

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on Test Server?

The average peak across its recent wipes is 2 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 2.

How often does Test Server wipe, and at what times?

Test Server wipes with no fixed pattern, so there is nothing to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 4 days 1 hours have passed since this world was generated.

Tags and categories

Where does Test Server appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Test Server fits: Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What meaning do the tags on Test Server carry?

These are the tags Test Server makes public: gmrust (Game mode): Survival here follows standard Rust; mp500 (Max players): Slots: 500; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How full is Test Server at the moment?

Live now: 1 players on Test Server, out of 500 slots. The seven-day average is 1 players, with a peak of 2. The busiest hour in the past 48 was 16:00 UTC, averaging 1 players.

What position does Test Server hold among Rust servers?

On player hours for the past seven days, Test Server sits at #4,082, inside the top 18% of ranked servers.

Map and rules

What settings and rules does Test Server run?

No gather rate appears in the name Test Server. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser lists it under Community. Anti-cheat: VAC from Valve is off.

Which map is in use on Test Server?

A procedural map, generated by the game, runs on Test Server.

About the server

Where does Test Server sit geographically?

Nothing on Test Server states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 51.77.59.48:28015.

What Rust version is Test Server on?

Rust network protocol 2635 and build 168909 on Linux is what Test Server runs. To join, your game must use the same protocol; Steam handles the update for you.

Does Test Server stay online, and is it up right now?

Right now Test Server is online. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. Rust Live Stats has tracked it since 13 September 2026.

Connecting

What steps connect you to Test Server?

Enter client.connect 51.77.59.48:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp500
Max players Slots: 500.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build Build: 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code The server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.