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65,587 players on Rust servers right now 11,740 servers online 3,350 with players on 201 fresh wipes in the last three hours A Shockbyte Rust Server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

A Shockbyte Rust Server

Offline A Shockbyte Rust Server is not on the server list right now. The figures below are from when it was last seen, 17d ago.

Key points

  • 0 of 40 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,602, the top 71% of all ranked servers.
  • The current map has been up 42d 5h, since Thursday 17 September, 18:48 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 40 players

0/ 40players now 0% full
07-day averagepeak –
#15,602ranktop 71%
42d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on A Shockbyte Rust Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,602 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 499 on average
113 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
141 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 283 on average
490 / 575
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
30 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
561 / 650
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 248 on average
456 / 525

Quick answers

from the figures on this page

Wiping

On what timetable does A Shockbyte Rust Server wipe?

The record holds too few of A Shockbyte Rust Server's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 42 days 5 hours have passed since this world was generated.

Tags and filters

Which Rust Live Stats filters and lists does A Shockbyte Rust Server show up in?

These are the Rust Live Stats lists A Shockbyte Rust Server fits: Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags listed for A Shockbyte Rust Server signify?

gmrust (Game mode): Survival here follows standard Rust; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): You need protocol 2633 on your game to get in; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set: that is the tag list A Shockbyte Rust Server publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

How many players are on A Shockbyte Rust Server right now?

A Shockbyte Rust Server is not online at the moment, having last been seen 17 days 20 hours ago.

What position does A Shockbyte Rust Server hold among Rust servers?

On player hours for the past seven days, A Shockbyte Rust Server sits at #15,602, inside the top 71% of ranked servers.

Settings and map

Which settings and rules are in force on A Shockbyte Rust Server?

No gather rate appears in the name A Shockbyte Rust Server. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. You find it under Community in the server browser. Anti-cheat: VAC from Valve is enabled.

Which map is in use on A Shockbyte Rust Server?

Size 1,500, seed 50000: that is the procedural map the game generates for A Shockbyte Rust Server. Size and seed repeat the same map, so RustMaps can show it from this page.

About the server

Where does A Shockbyte Rust Server sit geographically?

There is no region from A Shockbyte Rust Server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 51.81.179.16:28015.

What Rust version is A Shockbyte Rust Server on?

Rust network protocol 2633 and build 165217 on Linux is what A Shockbyte Rust Server runs. Steam updates it for you, but your game needs the same protocol to join.

Is A Shockbyte Rust Server up now, and how steady is its uptime?

As of now, A Shockbyte Rust Server is offline; the last sighting was 17 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 17 September 2026, Rust Live Stats saw it for the first time.

Getting on

What is the way to connect to A Shockbyte Rust Server?

Enter client.connect 51.81.179.16:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp40
Max players 40 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2633
Protocol You need protocol 2633 on your game to get in.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.