The count
LiveLive coverage · Rust server
Rust @ ServerProject.net
Key points
- 0 of 500 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #6,675, the top 30% of all ranked servers.
- The current map has been up 17d 22h, since Sunday 11 October, 11:48 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Rust @ ServerProject.net
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,675 today
Rank
daily · 1 is bestTop 30% of all ranked servers, and #381 of the quad servers (top 46%). Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Sunday 11 October 2026, 11:48 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 1 player
Thursday 8 October 2026, 18:37 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Rust @ ServerProject.net?
The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 0 hours after it. In 100% of recent wipes, population held above half the peak right through to the next wipe.
When does Rust @ ServerProject.net wipe?
The record holds too few of Rust @ ServerProject.net's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 17 days 22 hours.
Lists and tags
Where does Rust @ ServerProject.net appear in Rust Live Stats lists and filters?
On Rust Live Stats, Rust @ ServerProject.net is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
How should you read the tags on Rust @ ServerProject.net?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp500 (Max players): 500 slots are available; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game, which Rust @ ServerProject.net publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How full is Rust @ ServerProject.net at the moment?
Rust @ ServerProject.net is carrying 0 players at the moment, with 500 slots in total. Peak over the past week: 1. Average: 0 players. Between now and 48 hours back, 23:00 UTC drew the most players, 1 on average.
What position does Rust @ ServerProject.net hold among Rust servers?
Player hours over seven days put Rust @ ServerProject.net at #6,675, in the top 30% of all ranked servers. Within the quad group, its position is #381.
Settings and map
What settings and rules does Rust @ ServerProject.net run?
Nothing in the name of Rust @ ServerProject.net states a gather rate. The limit is 4 players to a group (quad). survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for Rust @ ServerProject.net?
Rust @ ServerProject.net runs a game-generated procedural map: size 3,000, seed 11124. Same size, same seed, same map: RustMaps has it, reachable from this page.
About the server
What location is Rust @ ServerProject.net in?
Nothing on Rust @ ServerProject.net states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 51.83.172.143:29028 is its address.
Is performance on Rust @ ServerProject.net steady?
The average server fps was 60 over the last 48 hours; the lowest was 60. Entity count reached 51,251: buildings, deployables and the rest of the world. Memory use peaked at 2,005 MB. A climbing entity count and low fps are felt as lag by players.
What Rust version is Rust @ ServerProject.net on?
Rust network protocol 2635 and build 168909 on Linux is what Rust @ ServerProject.net runs. Steam updates it for you, but your game needs the same protocol to join.
Does Rust @ ServerProject.net stay online, and is it up right now?
At the time of this update, Rust @ ServerProject.net is live. About 5 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
Getting on
What is the way to connect to Rust @ ServerProject.net?
Enter client.connect 51.83.172.143:29028 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://ServerProject.net/en.