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40,353 players on Rust servers right now 11,629 servers online 2,845 with players on 131 fresh wipes in the last three hours 4Netplayers Rust Server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

4Netplayers Rust Server

Offline 4Netplayers Rust Server is not on the server list right now. The figures below are from when it was last seen, 17h ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,270, the top 69% of all ranked servers.
  • The current map has been up 12d 9h, since Saturday 17 October, 19:04 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,270ranktop 69%
12d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on 4Netplayers Rust Server

Players

AveragePeak
0123405:0011:0016:0023:0004:0010:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304005:0011:0016:0023:0004:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,270 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct20 Oct25 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sat 17 OctSun 11 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
6 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
7.3 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 477 on average
46 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 321 on average
85 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 284 on average
191 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 279 on average
4 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
237 / 300
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 258 on average
328 / 300

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on 4Netplayers Rust Server?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe peaked 18 hours in. In 50% of recent wipes, population held above half the peak right through to the next wipe. On those occasions it fell below half by day 1.

When does 4Netplayers Rust Server wipe?

No next wipe can be predicted for 4Netplayers Rust Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 12 days 9 hours have passed since this world was generated.

Lists and tags

Which Rust Live Stats filters and lists does 4Netplayers Rust Server show up in?

The Rust Live Stats lists that include 4Netplayers Rust Server are Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks it appears on the server list.

What meaning do the tags on 4Netplayers Rust Server carry?

gmvanilla (Game mode): Survival in the vanilla style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set: that is the tag list 4Netplayers Rust Server publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How full is 4Netplayers Rust Server at the moment?

4Netplayers Rust Server is not online at the moment, having last been seen 17 hours ago. The seven-day average for this server is 0 players.

What position does 4Netplayers Rust Server hold among Rust servers?

Ranked by seven-day player hours, 4Netplayers Rust Server is #15,270, placing it in the top 69% of ranked servers.

Map and rules

What settings and rules does 4Netplayers Rust Server run?

No gather rate appears in the name 4Netplayers Rust Server. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser lists it under Community. Anti-cheat: VAC from Valve is enabled.

Which map is live on 4Netplayers Rust Server?

Size 4,000, seed 15867623: that is the procedural map the game generates for 4Netplayers Rust Server. RustMaps shows it from this page, since equal size and seed give an equal map.

Server facts

Which region is 4Netplayers Rust Server hosted in?

No region is published by 4Netplayers Rust Server. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 51.83.238.197:28100.

How well does 4Netplayers Rust Server perform?

It never went below 30 server fps in the last 48 hours, averaging 30. Entity count reached 91,494: buildings, deployables and the rest of the world. The highest memory usage was 2,827 MB. Players experience lag when fps is low and the entity count climbs.

What version of Rust is running on 4Netplayers Rust Server?

4Netplayers Rust Server operates on Linux with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.

Is 4Netplayers Rust Server up now, and how steady is its uptime?

At the time of this update, 4Netplayers Rust Server is down, last seen 17 hours ago. About 3 days 1 hours ago is when it last restarted, according to its uptime. It was online for 154 of 168 hours in the last 7 full days, or 92% of the time. Rust Live Stats has tracked it since 4 October 2026.

Connecting

What is the way to connect to 4Netplayers Rust Server?

Enter client.connect 51.83.238.197:28100 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in the vanilla style.
mp10
Max players 10 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.