The count
Live coverage · Rust server
Rusty Zombie 4Netplayers
Offline Rusty Zombie 4Netplayers is not on the server list right now. The figures below are from when it was last seen, 41d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,478, the top 70% of all ranked servers.
- The current map has been up 55d 6h, since Friday 4 September, 06:18 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Rusty Zombie 4Netplayers
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,478 today
Rank
daily · 1 is bestTop 70% of all ranked servers, and #616 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
On what timetable does Rusty Zombie 4Netplayers wipe?
The record holds too few of Rusty Zombie 4Netplayers's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 55 days 6 hours.
Tags and filters
Which Rust Live Stats filters and lists does Rusty Zombie 4Netplayers show up in?
On Rust Live Stats, Rusty Zombie 4Netplayers is listed under Modded Rust servers live now and Rust zombie servers, live now. These filters on the server list bring it up: Type: Modded; Game mode: Softcore; Server tag: Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad.
What meaning do the tags on Rusty Zombie 4Netplayers carry?
These are the tags Rusty Zombie 4Netplayers makes public: gmsoftcore (Game mode): An easier ruleset: softcore; mp10 (Max players): 10 slots are available; ts4 (Group limit): Each team holds 4 at most; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): This server runs game build 164530; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^s (Softcore): Die and keep part of your inventory: that is Facepunch's softcore mode; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How full is Rusty Zombie 4Netplayers at the moment?
Rusty Zombie 4Netplayers is not online at the moment, having last been seen 41 days 3 hours ago.
How does Rusty Zombie 4Netplayers compare with other Rust servers in the rankings?
Player hours over seven days put Rusty Zombie 4Netplayers at #15,478, in the top 70% of all ranked servers. Within the quad group, its position is #616.
Map and rules
What rules does Rusty Zombie 4Netplayers enforce, and which settings does it use?
The name Rusty Zombie 4Netplayers carries no gather rate. quad sets the cap: 4 players per group. softcore is the mode, with An easier Facepunch mode: some loot stays yours. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is in use on Rusty Zombie 4Netplayers?
Size 4,500, seed 526772873: that is the procedural map the game generates for Rusty Zombie 4Netplayers. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server details
Where does Rusty Zombie 4Netplayers sit geographically?
No region is published by Rusty Zombie 4Netplayers. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 51.83.238.216:29200.
What Rust version is Rusty Zombie 4Netplayers on?
Rusty Zombie 4Netplayers operates on Linux with Rust network protocol 2633 and build 164530. Steam updates it for you, but your game needs the same protocol to join.
Does Rusty Zombie 4Netplayers stay online, and is it up right now?
Rusty Zombie 4Netplayers is currently offline, with its last appearance 41 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
How to join
What steps connect you to Rusty Zombie 4Netplayers?
Enter client.connect 51.83.238.216:29200 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.