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63,224 players on Rust servers right now 11,690 servers online 3,459 with players on 120 fresh wipes in the last three hours 4Netplayers.The.special.forces: 0 players (offline) Updated every five minutes

Live coverage · Rust server

4Netplayers.The.special.forces

Offline 4Netplayers.The.special.forces is not on the server list right now. The figures below are from when it was last seen, 2d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,411, the top 69% of all ranked servers.
  • The current map has been up 13d 0h, since Thursday 15 October, 11:12 UTC.
Join
quad moddedoxidesoftcore

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,411ranktop 69%
13d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on 4Netplayers.The.special.forces

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,411 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct15 Oct21 Oct28 Oct

Top 69% of all ranked servers, and #628 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!
EU · quad · monthly · 2 on average
2 / 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清
EA · quad · biweekly · 2 on average
1 / 233
[EA] Softcore 1
quad · monthly · 68 on average
113 / 350
[US] Facepunch Softcore 2
NA · quad · monthly · 61 on average
24 / 300
Reddit.com/r/PlayRust - AU Softcore
OC · quad · monthly · 35 on average
38 / 150
Rusty Sporks PvP | softcore / noob friendly
NA · quad · biweekly · 12 on average
0 / 100

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on 4Netplayers.The.special.forces?

At their busiest, its recent wipes averaged 0 players. Peak population on the latest wipe came 0 hours after it.

When does 4Netplayers.The.special.forces wipe?

Too few wipes are recorded for 4Netplayers.The.special.forces to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 13 days have passed since this world was generated.

Lists and tags

Where does 4Netplayers.The.special.forces appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include 4Netplayers.The.special.forces are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

What do the tags listed for 4Netplayers.The.special.forces signify?

These are the tags 4Netplayers.The.special.forces makes public: gmsoftcore (Game mode): An easier ruleset: softcore; mp10 (Max players): 10 slots are available; ts4 (Group limit): Each team holds 4 at most; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

What is the current population on 4Netplayers.The.special.forces?

4Netplayers.The.special.forces reads offline at the moment; the last sighting was 2 days 22 hours ago. Across the past week the average was 0 players.

What position does 4Netplayers.The.special.forces hold among Rust servers?

On player hours for the past seven days, 4Netplayers.The.special.forces sits at #15,411, inside the top 69% of ranked servers. The server sits at #628 among quad servers.

Rules and settings

Which settings and rules are in force on 4Netplayers.The.special.forces?

The name 4Netplayers.The.special.forces carries no gather rate. The limit is 4 players to a group (quad). softcore is the mode, with The easier Facepunch mode, where you keep some loot. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for 4Netplayers.The.special.forces?

4Netplayers.The.special.forces runs a game-generated procedural map: size 4,500, seed 1382625960. RustMaps shows it from this page, since equal size and seed give an equal map.

Server details

Where does 4Netplayers.The.special.forces sit geographically?

There is no region from 4Netplayers.The.special.forces. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 51.89.152.8:32600 is its address.

What version of Rust is running on 4Netplayers.The.special.forces?

The setup on 4Netplayers.The.special.forces is Rust network protocol 2634 and build 167781 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.

Does 4Netplayers.The.special.forces stay online, and is it up right now?

As of now, 4Netplayers.The.special.forces is offline; the last sighting was 2 days 22 hours ago. It was online for 109 of 168 hours in the last 7 full days, or 65% of the time. On 15 September 2026, Rust Live Stats saw it for the first time.

Getting on

What steps connect you to 4Netplayers.The.special.forces?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 51.89.152.8:32600.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp10
Max players 10 slots are available.
ts4
Group limit Each team holds 4 at most.
v2634
Protocol The server runs protocol 2634, so match that version to join.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.