The count
LiveLive coverage · Rust server
[EU] SINMAS STAGING Livestock
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #6,878, the top 31% of all ranked servers.
- The current map has been up 3h, since Thursday 29 October, 11:26 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [EU] SINMAS STAGING Livestock
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,878 today
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Thursday 29 October 2026, 11:26 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe: no peak counted yet
Wednesday 28 October 2026, 10:59 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
Wipe
Wipe: no peak counted yet
Tuesday 27 October 2026, 15:03 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
Wipe
Wipe peaks at 0 players
Sunday 18 October 2026, 18:59 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 8.8 days
- Players before
- 0
Wipe
Wipe peaks at 3 players
Monday 28 September 2026, 08:10 UTC
- Peak
- 3
- Crowd
- halved by day 4
- Lasted
- 20.5 days
- Players before
- 0
Wipe
Wipe peaks at 3 players
Thursday 24 September 2026, 18:08 UTC
- Peak
- 3
- Crowd
- halved by day 2
- Lasted
- 3.6 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Thursday 17 September 2026, 12:36 UTC
- Peak
- 2
- Crowd
- held half
- Lasted
- 7.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at [EU] SINMAS STAGING Livestock?
Recent wipes on this server averaged a peak of 2 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. The crowd fell under half by day 3 when it did not hold.
How often does [EU] SINMAS STAGING Livestock wipe, and at what times?
Wipes on [EU] SINMAS STAGING Livestock come at irregular times, and no next date can be given. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 3 hours.
Tags and categories
Where does [EU] SINMAS STAGING Livestock appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include [EU] SINMAS STAGING Livestock are EU Rust servers, live and Modded Rust servers live now. Under the filters Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours it appears on the server list.
What meaning do the tags on [EU] SINMAS STAGING Livestock carry?
These are the tags [EU] SINMAS STAGING Livestock makes public: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap: 8, which is the game default; v2636 (Protocol): The server runs protocol 2636, so match that version to join; cs169635 (Build): Build: 169635; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
What is the current population on [EU] SINMAS STAGING Livestock?
[EU] SINMAS STAGING Livestock is carrying 0 players at the moment, with 50 slots in total. Peak over the past week: 1. Average: 0 players. Between now and 48 hours back, 18:00 UTC drew the most players, 1 on average.
Where does [EU] SINMAS STAGING Livestock sit in the server rankings?
On player hours for the past seven days, [EU] SINMAS STAGING Livestock sits at #6,878, inside the top 31% of ranked servers.
Settings and map
What rules does [EU] SINMAS STAGING Livestock enforce, and which settings does it use?
No gather rate appears in the name [EU] SINMAS STAGING Livestock. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Carbon plugins are in use. Vanilla is its own label: no changed rates, kits or rules — this is the game as Facepunch ships it. VAC is enabled: Valve's anti-cheat.
Which map is live on [EU] SINMAS STAGING Livestock?
A procedural map of 3,400 with seed 1337, generated by the game, runs on [EU] SINMAS STAGING Livestock. Size and seed repeat the same map, so RustMaps can show it from this page. Map name, as listed: Custom Map.
About the server
Which region is [EU] SINMAS STAGING Livestock hosted in?
The name points to Europe even though [EU] SINMAS STAGING Livestock publishes no region tag. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 54.36.179.224:28015.
What is performance like on [EU] SINMAS STAGING Livestock?
The average server fps was 30 over the last 48 hours; the lowest was 30. It supported up to 84,000 entities, covering buildings, deployables and all other objects. Memory use peaked at 2,396 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on [EU] SINMAS STAGING Livestock?
Rust network protocol 2636 and build 169635 on Linux is what [EU] SINMAS STAGING Livestock runs. To join, your game must use the same protocol; Steam handles the update for you.
Does [EU] SINMAS STAGING Livestock stay online, and is it up right now?
Right now [EU] SINMAS STAGING Livestock is online. About 1 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
How to join
What steps connect you to [EU] SINMAS STAGING Livestock?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 54.36.179.224:28015. The server's website: https://sinmas.eu.