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84,816 players on Rust servers right now 11,846 servers online 3,802 with players on 288 fresh wipes in the last three hours [EU] SINMAS STAGING Livestock: 0 players on now Updated every five minutes

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[EU] SINMAS STAGING Livestock

Key points

  • 0 of 50 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #6,878, the top 31% of all ranked servers.
  • The current map has been up 3h, since Thursday 29 October, 11:26 UTC.
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vanillamoddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak 1
#6,878ranktop 31%
3h agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on [EU] SINMAS STAGING Livestock

Players

AveragePeakWipe
00.250.50.75116:0001:0010:0019:0004:0013:00Wiped Wed 28 Oct, 10:59 UTCWIPEWiped Thu 29 Oct, 11:26 UTCWIPE

Hourly average and peak, UTC.

How the server is running

Server performance

Server fpsWipe
01020304016:0001:0010:0019:0004:0013:00Wiped Wed 28 Oct, 10:59 UTCWIPEWiped Thu 29 Oct, 11:26 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #6,878 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
33%crowd heldelse halves by day 3

The first 48 hours of its last wipes

Sun 18 OctMon 28 SepThu 24 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
0

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
–
Players before
0

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
–
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
8.8 days
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
halved by day 4
Lasted
20.5 days
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
halved by day 2
Lasted
3.6 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
held half
Lasted
7.2 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
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82 / 700
RustSpain.com | EU Main
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100 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
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248 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
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31 / 1000

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at [EU] SINMAS STAGING Livestock?

Recent wipes on this server averaged a peak of 2 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. The crowd fell under half by day 3 when it did not hold.

How often does [EU] SINMAS STAGING Livestock wipe, and at what times?

Wipes on [EU] SINMAS STAGING Livestock come at irregular times, and no next date can be given. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 3 hours.

Tags and categories

Where does [EU] SINMAS STAGING Livestock appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include [EU] SINMAS STAGING Livestock are EU Rust servers, live and Modded Rust servers live now. Under the filters Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours it appears on the server list.

What meaning do the tags on [EU] SINMAS STAGING Livestock carry?

These are the tags [EU] SINMAS STAGING Livestock makes public: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap: 8, which is the game default; v2636 (Protocol): The server runs protocol 2636, so match that version to join; cs169635 (Build): Build: 169635; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

What is the current population on [EU] SINMAS STAGING Livestock?

[EU] SINMAS STAGING Livestock is carrying 0 players at the moment, with 50 slots in total. Peak over the past week: 1. Average: 0 players. Between now and 48 hours back, 18:00 UTC drew the most players, 1 on average.

Where does [EU] SINMAS STAGING Livestock sit in the server rankings?

On player hours for the past seven days, [EU] SINMAS STAGING Livestock sits at #6,878, inside the top 31% of ranked servers.

Settings and map

What rules does [EU] SINMAS STAGING Livestock enforce, and which settings does it use?

No gather rate appears in the name [EU] SINMAS STAGING Livestock. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Carbon plugins are in use. Vanilla is its own label: no changed rates, kits or rules — this is the game as Facepunch ships it. VAC is enabled: Valve's anti-cheat.

Which map is live on [EU] SINMAS STAGING Livestock?

A procedural map of 3,400 with seed 1337, generated by the game, runs on [EU] SINMAS STAGING Livestock. Size and seed repeat the same map, so RustMaps can show it from this page. Map name, as listed: Custom Map.

About the server

Which region is [EU] SINMAS STAGING Livestock hosted in?

The name points to Europe even though [EU] SINMAS STAGING Livestock publishes no region tag. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 54.36.179.224:28015.

What is performance like on [EU] SINMAS STAGING Livestock?

The average server fps was 30 over the last 48 hours; the lowest was 30. It supported up to 84,000 entities, covering buildings, deployables and all other objects. Memory use peaked at 2,396 MB. Players experience lag when fps is low and the entity count climbs.

What version of Rust is running on [EU] SINMAS STAGING Livestock?

Rust network protocol 2636 and build 169635 on Linux is what [EU] SINMAS STAGING Livestock runs. To join, your game must use the same protocol; Steam handles the update for you.

Does [EU] SINMAS STAGING Livestock stay online, and is it up right now?

Right now [EU] SINMAS STAGING Livestock is online. About 1 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.

How to join

What steps connect you to [EU] SINMAS STAGING Livestock?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 54.36.179.224:28015. The server's website: https://sinmas.eu.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2636,^z,^y,^v,gmvanilla,cs169635,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players Slots: 50.
ts8
Group limit Team cap: 8, which is the game default.
v2636
Protocol The server runs protocol 2636, so match that version to join.
cs169635
Build Build: 169635.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla No changed rates, kits or rules — this is the game as Facepunch ships it.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.