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45,556 players on Rust servers right now 11,667 servers online 2,959 with players on 100 fresh wipes in the last three hours RUSTTEMA | DEV: 0 players on now Updated every five minutes

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RUSTTEMA | DEV

Key points

  • 0 of 50 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,264, the top 69% of all ranked servers.
  • The current map has been up 8d 10h, since Wednesday 21 October, 17:10 UTC.
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quad moddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak –
#15,264ranktop 69%
8d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on RUSTTEMA | DEV

Players

AveragePeak
0123404:0013:0023:0007:0016:0001:00

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,264 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct25 Oct26 Oct28 Oct30 Oct

Top 69% of all ranked servers, and #621 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Wiping

On what timetable does RUSTTEMA | DEV wipe?

The record holds too few of RUSTTEMA | DEV's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 8 days 10 hours.

Tags and filters

Where does RUSTTEMA | DEV appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include RUSTTEMA | DEV are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last 2 weeks.

What do the tags listed for RUSTTEMA | DEV signify?

gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): The slot count is 50; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon: that is the tag list RUSTTEMA | DEV publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

How full is RUSTTEMA | DEV at the moment?

RUSTTEMA | DEV is carrying 0 players at the moment, with 50 slots in total. Across the past week the average was 0 players.

How does RUSTTEMA | DEV compare with other Rust servers in the rankings?

Player hours over seven days put RUSTTEMA | DEV at #15,264, in the top 69% of all ranked servers. The server sits at #621 among quad servers.

Rules and settings

Which settings and rules are in force on RUSTTEMA | DEV?

No gather rate appears in the name RUSTTEMA | DEV. quad sets the cap: 4 players per group. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.

Which map is live on RUSTTEMA | DEV?

A procedural map, generated by the game, runs on RUSTTEMA | DEV.

Server details

Which region is RUSTTEMA | DEV hosted in?

There is no region from RUSTTEMA | DEV. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 54.38.113.236:28115.

What Rust version is RUSTTEMA | DEV on?

RUSTTEMA | DEV operates on Linux with Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is RUSTTEMA | DEV, and is it online at the moment?

RUSTTEMA | DEV is up and running at this moment. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 21 October 2026.

Connecting

What is the way to connect to RUSTTEMA | DEV?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 54.38.113.236:28115.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts4,^z,^y

Game

gmrust
Game mode Survival here follows standard Rust.
mp50
Max players The slot count is 50.
ts4
Group limit Teams are capped at 4.
v2634
Protocol You need protocol 2634 on your game to get in.
cs167781
Build Build: 167781.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code No region code is set here.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.