The count
LiveLive coverage · NA
US Testing Server
Key points
- 0 of ? players are on now.
- Over the last seven days it averages 0 players.
- It ranks #15,289, the top 69% of all ranked servers, and #1499 in NA.
- The current map has been up 13d 22h, since Thursday 15 October, 21:30 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on US Testing Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,289 today
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Thursday 15 October 2026, 21:30 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 0 players
Wednesday 14 October 2026, 21:21 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Wednesday 14 October 2026, 13:30 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Tuesday 13 October 2026, 13:21 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Tuesday 13 October 2026, 01:44 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Saturday 26 September 2026, 20:50 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 16.2 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Friday 25 September 2026, 23:26 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on US Testing Server?
Recent wipes on this server averaged a peak of 0 players at their busiest. The crowd on the latest wipe peaked 0 hours in.
On what timetable does US Testing Server wipe?
Wipes on US Testing Server come at irregular times, and no next date can be given. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 13 days 22 hours.
Lists and tags
Which Rust Live Stats filters and lists does US Testing Server show up in?
These are the Rust Live Stats lists US Testing Server fits: Modded Rust servers live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on US Testing Server?
gmrust (Game mode): Survival here follows standard Rust; mp0 (Max players): The slot count is 0; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167584 (Build): This server runs game build 167584; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game; NA (North America): North America is the browser listing for this server: that is the tag list US Testing Server publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How full is US Testing Server at the moment?
The count on US Testing Server stands at 0 right now. Averaged over seven days: 0 players.
What position does US Testing Server hold among Rust servers?
Seven-day player hours place US Testing Server at #15,289 overall, in the top 69% of ranked servers and #1,499 in North America.
Map and rules
What settings and rules does US Testing Server run?
No gather rate appears in the name US Testing Server. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is live on US Testing Server?
US Testing Server runs a game-generated procedural map: size 1,024, seed 1337. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: CraggyIsland.
Server facts
Which region is US Testing Server hosted in?
Its NA tag places US Testing Server in North America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 54.39.102.131:21015.
Is performance on US Testing Server steady?
It never went below 18 server fps in the last 48 hours, averaging 20. It supported up to 2,909 entities, covering buildings, deployables and all other objects. Up to 632 MB of memory was used. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on US Testing Server?
US Testing Server operates on Windows with Rust network protocol 2634 and build 167584. Steam updates it for you, but your game needs the same protocol to join.
Is US Testing Server up now, and how steady is its uptime?
US Testing Server is up and running at this moment. About 8 hours ago is when it last restarted, according to its uptime. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 25 September 2026.
Connecting
What is the way to connect to US Testing Server?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 54.39.102.131:21015.