The count
LiveLive coverage · NA
US Testing Server
Key points
- 0 of ? players are on now.
- Over the last seven days it averages 0 players.
- It ranks #15,276, the top 69% of all ranked servers, and #1493 in NA.
- The current map has been up 4h, since Thursday 29 October, 18:00 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on US Testing Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,276 today
Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Thursday 29 October 2026, 18:00 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 0 players
Thursday 22 October 2026, 18:00 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- –
- Players before
- 0
Wipe
Wipe peaks at 0 players
Thursday 15 October 2026, 23:30 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 6.8 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Thursday 15 October 2026, 07:30 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Wednesday 14 October 2026, 15:30 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Tuesday 13 October 2026, 23:30 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Tuesday 13 October 2026, 01:51 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Sunday 27 September 2026, 04:33 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 15.9 days
- Players before
- 0
Show 1 earlier wipe
Wipe
Wipe peaks at 0 players
Saturday 26 September 2026, 20:49 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at US Testing Server?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
How often does US Testing Server wipe, and at what times?
No next wipe can be predicted for US Testing Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 4 hours.
Tags and filters
Where does US Testing Server appear in Rust Live Stats lists and filters?
On Rust Live Stats, US Testing Server is listed under Modded Rust servers live now and North America Rust servers, live. You will find it on the server list under Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What meaning do the tags on US Testing Server carry?
These are the tags US Testing Server makes public: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slots: 0; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167584 (Build): This server runs game build 167584; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded; NA (North America): The server browser places this server under North America. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How many players are on US Testing Server right now?
At this moment, US Testing Server shows 0 players. Averaged over seven days: 0 players.
Where does US Testing Server sit in the server rankings?
North America places US Testing Server at #1,493; overall it is #15,276, inside the top 69% of ranked servers, by seven-day player hours.
Rules and settings
What rules does US Testing Server enforce, and which settings does it use?
Nothing in the name of US Testing Server states a gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Which map is live on US Testing Server?
Size 1,024, seed 1337: that is the procedural map the game generates for US Testing Server. RustMaps shows it from this page, since equal size and seed give an equal map. For the map name it lists CraggyIsland.
Server details
Where does US Testing Server sit geographically?
Its NA tag places US Testing Server in North America. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 54.39.102.131:22015.
Is performance on US Testing Server steady?
The average server fps was 20 over the last 48 hours; the lowest was 19. Entity count reached 2,991: buildings, deployables and the rest of the world. The highest memory usage was 711 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on US Testing Server?
The setup on US Testing Server is Rust network protocol 2634 and build 167584 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is US Testing Server, and is it online at the moment?
At the time of this update, US Testing Server is live. The uptime it reports puts the last restart at about 3 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 26 September 2026.
How to join
What is the way to connect to US Testing Server?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 54.39.102.131:22015.