The count
LiveLive coverage · Rust server
Matt's Rust
Key points
- 0 of 40 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,289, the top 69% of all ranked servers.
- The current map has been up 27d 17h, since Friday 2 October, 02:00 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Matt's Rust
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,289 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
On what timetable does Matt's Rust wipe?
The record holds too few of Matt's Rust's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 27 days 17 hours.
Tags and categories
Which Rust Live Stats filters and lists does Matt's Rust show up in?
These are the Rust Live Stats lists Matt's Rust fits: Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Matt's Rust?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code, which Matt's Rust publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
What is the current population on Matt's Rust?
0 of Matt's Rust's 40 slots are filled right now. The seven-day average for this server is 0 players.
How does Matt's Rust compare with other Rust servers in the rankings?
On player hours for the past seven days, Matt's Rust sits at #15,289, inside the top 69% of ranked servers.
Settings and map
What rules does Matt's Rust enforce, and which settings does it use?
Nothing in the name of Matt's Rust states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser lists it under Community. VAC is enabled: Valve's anti-cheat.
Which map is in use on Matt's Rust?
Matt's Rust runs a game-generated procedural map: size 3,000, seed 1679882896. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
Where does Matt's Rust sit geographically?
There is no region from Matt's Rust. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 54.39.51.107:30000 is its address.
How well does Matt's Rust perform?
The average server fps was 182 over the last 48 hours; the lowest was 157. Buildings, deployables and everything else in the world added up to a maximum of 45,731 entities. The highest memory usage was 2,434 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is Matt's Rust on?
The setup on Matt's Rust is Rust network protocol 2634 and build 167781 with Linux. Steam updates it for you, but your game needs the same protocol to join.
Is Matt's Rust up now, and how steady is its uptime?
Matt's Rust is up and running at this moment. Based on the uptime it reports, the last restart was about 8 days 5 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. Rust Live Stats has tracked it since 2 October 2026.
Connecting
What steps connect you to Matt's Rust?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 54.39.51.107:30000.