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52,441 players on Rust servers right now 11,714 servers online 3,325 with players on 136 fresh wipes in the last three hours Facepunch AUX1: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

Facepunch AUX1

Key points

  • 0 of ? players are on now.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #15,070, the top 68% of all ranked servers.
  • The current map has been up 31d 12h, since Saturday 26 September, 11:32 UTC.
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Live coverage

newest first · every post is a reading of this server

Now: 0 of ? players

0/ ?players now
07-day averagepeak 1
#15,070ranktop 68%
31d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Facepunch AUX1

Players

AveragePeak
0123401:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,070 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

11.1 daysusual gapbetween real wipes
6wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sat 26 SepTue 15 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 11 players, 1 in the queue

Peak
11 +1 queue
Crowd
halved by day 1
Lasted
11.1 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 520 on average
420 / 525
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 336 on average
26 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 333 on average
43 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
191 / 275
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 279 on average
70 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 263 on average
83 / 150

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at Facepunch AUX1?

At their busiest, its recent wipes averaged 6 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 1.

How often does Facepunch AUX1 wipe, and at what times?

The record holds too few of Facepunch AUX1's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 31 days 12 hours have passed since this world was generated.

Lists and tags

Who operates Facepunch AUX1?

A playrust.com hostname is published by Facepunch AUX1 and by 124 other servers we track, so they most likely share an operator.

Which Rust Live Stats filters and lists does Facepunch AUX1 show up in?

The Rust Live Stats lists that include Facepunch AUX1 are Official Rust servers, live now. You will find it on the server list under Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

What meaning do the tags on Facepunch AUX1 carry?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival here follows standard Rust; mp0 (Max players): The slot count is 0; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168484 (Build): The game build is 168484; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set: that is the tag list Facepunch AUX1 publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

How full is Facepunch AUX1 at the moment?

At this moment, Facepunch AUX1 shows 0 players. Peak over the past week: 1. Average: 0 players.

What position does Facepunch AUX1 hold among Rust servers?

Player hours over seven days put Facepunch AUX1 at #15,070, in the top 68% of all ranked servers.

Rules and settings

Which settings and rules are in force on Facepunch AUX1?

Nothing in the name of Facepunch AUX1 states a gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The in-game Official tab carries it. Anti-cheat: VAC from Valve is enabled.

Which map is in use on Facepunch AUX1?

Size 4,000, seed 1095582362: that is the procedural map the game generates for Facepunch AUX1. Size and seed repeat the same map, so RustMaps can show it from this page.

Server facts

What location is Facepunch AUX1 in?

There is no region from Facepunch AUX1. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 57.128.211.49:28015.

How well does Facepunch AUX1 perform?

It never went below 77 server fps in the last 48 hours, averaging 156. It supported up to 97,000 entities, covering buildings, deployables and all other objects. The highest memory usage was 3,282 MB. A climbing entity count and low fps are felt as lag by players.

What version of Rust is running on Facepunch AUX1?

Facepunch AUX1 operates on Windows with Rust network protocol 2635 and build 168484. To join, your game must use the same protocol; Steam handles the update for you.

Does Facepunch AUX1 stay online, and is it up right now?

Facepunch AUX1 is up and running at this moment. About 10 hours ago is when it last restarted, according to its uptime. 144 of 168 hours were online in the last 7 full days, giving 86% uptime. The first sighting by Rust Live Stats was on 13 September 2026.

Connecting

What is the way to connect to Facepunch AUX1?

Enter client.connect 57.128.211.49:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168484,ts8

On Rust Live Stats

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival here follows standard Rust.
mp0
Max players The slot count is 0.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168484
Build The game build is 168484.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.