The count
Live coverage · Rust server
NPC Development Local
Offline NPC Development Local is not on the server list right now. The figures below are from when it was last seen, 31d ago.
Key points
- 0 of 5 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #16,967, the top 72% of all ranked servers.
- The current map has been up 33d 9h, since Friday 25 September, 15:41 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on NPC Development Local
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #16,967 today
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
When does NPC Development Local wipe?
Too few wipes are recorded for NPC Development Local to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 33 days 9 hours.
Tags and categories
Which Rust Live Stats filters and lists does NPC Development Local show up in?
These are the Rust Live Stats lists NPC Development Local fits: Modded Rust servers live now and Rust PvE servers, live now. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags listed for NPC Development Local signify?
These are the tags NPC Development Local makes public: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^p (PvE): No player fights another — the danger comes from the world; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How full is NPC Development Local at the moment?
NPC Development Local is not online at the moment, having last been seen 31 days 14 hours ago.
How does NPC Development Local compare with other Rust servers in the rankings?
Player hours over seven days put NPC Development Local at #16,967, in the top 72% of all ranked servers.
Map and rules
Which settings and rules are in force on NPC Development Local?
Nothing in the name of NPC Development Local states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs pve, no fighting other players. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is in use on NPC Development Local?
NPC Development Local runs a game-generated procedural map: size 1,000, seed 12345. Size and seed repeat the same map, so RustMaps can show it from this page.
Server details
What location is NPC Development Local in?
No region is published by NPC Development Local. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 59.126.49.82:28015 is its address.
What Rust version is NPC Development Local on?
The setup on NPC Development Local is Rust network protocol 2633 and build 165217 with Windows. Steam updates it for you, but your game needs the same protocol to join.
Does NPC Development Local stay online, and is it up right now?
At the time of this update, NPC Development Local is down, last seen 31 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 25 September 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to NPC Development Local?
Enter client.connect 59.126.49.82:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.