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43,388 players on Rust servers right now 11,713 servers online 3,068 with players on 103 fresh wipes in the last three hours NPC Development Local: 0 players (offline) Updated every five minutes

Live coverage · Rust server

NPC Development Local

Offline NPC Development Local is not on the server list right now. The figures below are from when it was last seen, 31d ago.

Key points

  • 0 of 5 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #16,967, the top 72% of all ranked servers.
  • The current map has been up 33d 9h, since Friday 25 September, 15:41 UTC.
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moddedoxidepve

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 5 players

0/ 5players now 0% full
07-day averagepeak –
#16,967ranktop 72%
33d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on NPC Development Local

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #16,967 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep27 Sep29 Sep30 Sep2 Oct4 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 249 on average
323 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 240 on average
138 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 103 on average
166 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 60 on average
25 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 53 on average
61 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 51 on average
14 / 100

Quick answers

from the figures on this page

Wipe days

When does NPC Development Local wipe?

Too few wipes are recorded for NPC Development Local to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 33 days 9 hours.

Tags and categories

Which Rust Live Stats filters and lists does NPC Development Local show up in?

These are the Rust Live Stats lists NPC Development Local fits: Modded Rust servers live now and Rust PvE servers, live now. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags listed for NPC Development Local signify?

These are the tags NPC Development Local makes public: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^p (PvE): No player fights another — the danger comes from the world; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How full is NPC Development Local at the moment?

NPC Development Local is not online at the moment, having last been seen 31 days 14 hours ago.

How does NPC Development Local compare with other Rust servers in the rankings?

Player hours over seven days put NPC Development Local at #16,967, in the top 72% of all ranked servers.

Map and rules

Which settings and rules are in force on NPC Development Local?

Nothing in the name of NPC Development Local states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs pve, no fighting other players. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is in use on NPC Development Local?

NPC Development Local runs a game-generated procedural map: size 1,000, seed 12345. Size and seed repeat the same map, so RustMaps can show it from this page.

Server details

What location is NPC Development Local in?

No region is published by NPC Development Local. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 59.126.49.82:28015 is its address.

What Rust version is NPC Development Local on?

The setup on NPC Development Local is Rust network protocol 2633 and build 165217 with Windows. Steam updates it for you, but your game needs the same protocol to join.

Does NPC Development Local stay online, and is it up right now?

At the time of this update, NPC Development Local is down, last seen 31 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 25 September 2026, Rust Live Stats saw it for the first time.

Connecting

What steps connect you to NPC Development Local?

Enter client.connect 59.126.49.82:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,^p,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players 5 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2633
Protocol The server runs protocol 2633, so match that version to join.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Gameplay

^p
PvE No player fights another — the danger comes from the world.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.