The count
LiveLive coverage · EU
CYBERSHOKE | #2 Vanilla (x2)
Key points
- 1 of 200 players are on now, 0% full.
- Over the last seven days it averages 1 players, with a peak of 8.
- It ranks #2,557, the top 11% of all ranked servers, and #984 in EU.
- The current map has been up 6d 14h, since Friday 23 October, 14:59 UTC, on a weekly schedule.
- The next wipe is expected Friday 30 October at 14:59 UTC, in 9h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on CYBERSHOKE | #2 Vanilla (x2)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #2,557 today
Rank
daily · 1 is bestTop 11% of all ranked servers, top 34% in EU. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 9h
fixed weekdays
Next wipe Friday 30 October, 14:59 UTC, in 9h. Every Friday at 14:59 UTC · high confidence
Coming wipes
- 9hFri 30 Oct, 14:59 UTC
- 6d 13hThu 5 Nov, 19:00 UTCFW
- 7d 9hFri 6 Nov, 14:59 UTC
- 14d 9hFri 13 Nov, 14:59 UTC
- 21d 9hFri 20 Nov, 14:59 UTC
- 28d 9hFri 27 Nov, 14:59 UTC
- 34d 13hThu 3 Dec, 19:00 UTCFW
- 35d 9hFri 4 Dec, 14:59 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.
Wipes
newest firstThe current map
Wipe peaks at 5 players
Friday 23 October 2026, 14:59 UTC
- Peak
- 5
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 7 players
Friday 16 October 2026, 14:59 UTC
- Peak
- 7
- Crowd
- halved by day 3
- Lasted
- 7 days
- Players before
- 0
Wipe
Wipe peaks at 7 players
Friday 9 October 2026, 14:58 UTC
- Peak
- 7
- Crowd
- halved by day 4
- Lasted
- 7 days
- Players before
- 0
Wipe
Wipe peaks at 11 players
Friday 2 October 2026, 14:59 UTC
- Peak
- 11
- Crowd
- halved by day 3
- Lasted
- 7 days
- Players before
- 0
Wipe
Wipe peaks at 8 players
Friday 25 September 2026, 14:59 UTC
- Peak
- 8
- Crowd
- halved by day 5
- Lasted
- 7 days
- Players before
- 1
Wipe
Wipe peaks at 9 players
Friday 18 September 2026, 14:59 UTC
- Peak
- 9
- Crowd
- halved by day 2
- Lasted
- 7 days
- Players before
- 2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on CYBERSHOKE | #2 Vanilla (x2)?
The average peak across its recent wipes is 6 players. The crowd on the latest wipe peaked 22 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 3.
When does CYBERSHOKE | #2 Vanilla (x2) wipe?
CYBERSHOKE | #2 Vanilla (x2) runs a every Friday at 14:59 UTC wipe pattern. On Friday 30 October at 14:59 UTC its next wipe falls due. The world you are playing on was built 6 days 14 hours. Its tags carry a weekly wipe schedule.
Tags and filters
Which Rust Live Stats filters and lists does CYBERSHOKE | #2 Vanilla (x2) show up in?
These are the Rust Live Stats lists CYBERSHOKE | #2 Vanilla (x2) fits: 2x Rust servers live now, EU Rust servers, live and Modded Rust servers live now. You will find it on the server list under Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
How should you read the tags on CYBERSHOKE | #2 Vanilla (x2)?
gmrust (Game mode): Standard survival, in the Rust style; mp200 (Max players): 200 slots are available; ts24 (Group limit): Teams are capped at 24; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^w (Weekly): A wipe comes each week; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game; EU (Europe): Europe is the browser listing for this server: that is the tag list CYBERSHOKE | #2 Vanilla (x2) publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How full is CYBERSHOKE | #2 Vanilla (x2) at the moment?
CYBERSHOKE | #2 Vanilla (x2) is carrying 1 players at the moment, with 200 slots in total. Peak over the past week: 8. Average: 1 players. Peak hour over 48 hours: 12:00 UTC, at 3 players on average.
How does CYBERSHOKE | #2 Vanilla (x2) compare with other Rust servers in the rankings?
Europe places CYBERSHOKE | #2 Vanilla (x2) at #984; overall it is #2,557, inside the top 11% of ranked servers, by seven-day player hours.
Map and rules
Which settings and rules are in force on CYBERSHOKE | #2 Vanilla (x2)?
The name says it: gathering runs at 2x on CYBERSHOKE | #2 Vanilla (x2). The cap on a group is 24 players. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. Vanilla is its own label: no changed rates, kits or rules — this is the game as Facepunch ships it. Anti-cheat: VAC from Valve is enabled.
Which map is live on CYBERSHOKE | #2 Vanilla (x2)?
CYBERSHOKE | #2 Vanilla (x2) runs a game-generated procedural map: size 3,500, seed 1337. RustMaps shows it from this page, since equal size and seed give an equal map. For the map name it lists Custom Map.
Server details
Which region is CYBERSHOKE | #2 Vanilla (x2) hosted in?
The EU tag on CYBERSHOKE | #2 Vanilla (x2) lists it in Europe. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 62.122.215.125:28020.
How well does CYBERSHOKE | #2 Vanilla (x2) perform?
It never went below 145 server fps in the last 48 hours, averaging 182. Entity count reached 75,873: buildings, deployables and the rest of the world. Up to 2,840 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on CYBERSHOKE | #2 Vanilla (x2)?
Rust network protocol 2635 and build 168909 on Windows is what CYBERSHOKE | #2 Vanilla (x2) runs. Steam updates it for you, but your game needs the same protocol to join.
Does CYBERSHOKE | #2 Vanilla (x2) stay online, and is it up right now?
At the time of this update, CYBERSHOKE | #2 Vanilla (x2) is live. The uptime it reports puts the last restart at about 1 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 13 September 2026.
Getting on
What is the way to connect to CYBERSHOKE | #2 Vanilla (x2)?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 62.122.215.125:28020. You can find its website at https://cybershoke.net/rust.
