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46,119 players on Rust servers right now 11,685 servers online 3,120 with players on 120 fresh wipes in the last three hours goida67: 2 players (offline) Updated every five minutes

Live coverage · Rust server

goida67

Offline goida67 is not on the server list right now. The figures below are from when it was last seen, 19d ago.

Key points

  • 2 of 2 players are on at the last check, 100% full.
  • Over the last seven days it averages 0 players.
  • It ranks #12,092, the top 55% of all ranked servers.
  • The current map has been up 21d 7h, since Tuesday 6 October, 18:07 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 2 of 2 players

2/ 2players now 100% full
07-day averagepeak –
#12,092ranktop 55%
21d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on goida67

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #12,092 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct8 Oct10 Oct11 Oct13 Oct15 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.1 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Wed 7 OctTue 6 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
1.1 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 524 on average
320 / 350
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 334 on average
21 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 331 on average
38 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
139 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 279 on average
53 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 263 on average
56 / 100

Quick answers

from the figures on this page

Wiping

What happens on wipe day at goida67?

The average peak across its recent wipes is 2 players. Peak population on the latest wipe came 20 hours after it.

When does goida67 wipe?

Too few wipes are recorded for goida67 to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 21 days 7 hours.

Lists and tags

Which Rust Live Stats filters and lists does goida67 show up in?

These are the Rust Live Stats lists goida67 fits: Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.

What do the tags listed for goida67 signify?

gmrust (Game mode): Survival here follows standard Rust; mp2 (Max players): 2 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code: that is the tag list goida67 publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

What is the current population on goida67?

goida67 is not online at the moment, having last been seen 19 days 6 hours ago.

What position does goida67 hold among Rust servers?

Player hours over seven days put goida67 at #12,092, in the top 55% of all ranked servers.

Map and rules

Which settings and rules are in force on goida67?

The name goida67 carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is enabled: Valve's anti-cheat.

Which map is in use on goida67?

goida67 uses a procedural map, which the game generates.

Server details

Where does goida67 sit geographically?

There is no region from goida67. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 62.183.19.176:28015 is its address.

What Rust version is goida67 on?

goida67 operates on Windows with Rust network protocol 2634 and build 166652. To join, your game must use the same protocol; Steam handles the update for you.

Does goida67 stay online, and is it up right now?

At the time of this update, goida67 is down, last seen 19 days 6 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 6 October 2026.

How to join

What is the way to connect to goida67?

Enter client.connect 62.183.19.176:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp2
Max players 2 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.