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33,784 players on Rust servers right now 11,611 servers online 2,810 with players on 69 fresh wipes in the last three hours Devblog 240-Meshki: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Devblog 240-Meshki

Offline Devblog 240-Meshki is not on the server list right now. The figures below are from when it was last seen, 15d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,327, the top 71% of all ranked servers.
  • The current map has been up 15d 16h, since Tuesday 13 October, 14:10 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,327ranktop 71%
15d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Devblog 240-Meshki

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,327 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 537 on average
171 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
177 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
18 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 281 on average
14 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
16 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 248 on average
87 / 200

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on Devblog 240-Meshki?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.

When does Devblog 240-Meshki wipe?

Devblog 240-Meshki's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 15 days 16 hours.

Tags and filters

Where does Devblog 240-Meshki appear in Rust Live Stats lists and filters?

On Rust Live Stats, Devblog 240-Meshki is listed under Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all.

What do the tags listed for Devblog 240-Meshki signify?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): The slot count is 10; v2279 (Protocol): You need protocol 2279 on your game to get in; ptrak (Networking): The network layer is RakNet, the standard the game uses; hab366af3 (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust, which Devblog 240-Meshki publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How full is Devblog 240-Meshki at the moment?

Last seen 15 days 13 hours ago, Devblog 240-Meshki is offline right now.

How does Devblog 240-Meshki compare with other Rust servers in the rankings?

Player hours over seven days put Devblog 240-Meshki at #15,327, in the top 71% of all ranked servers.

Rules and settings

What rules does Devblog 240-Meshki enforce, and which settings does it use?

No gather rate appears in the name Devblog 240-Meshki. It lists no limit on group size. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Community is its browser category. VAC is off: Valve's anti-cheat.

Server details

Which region is Devblog 240-Meshki hosted in?

No region is published by Devblog 240-Meshki. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 62.84.33.34:28015.

What version of Rust is running on Devblog 240-Meshki?

Rust network protocol 2279 on Windows is what Devblog 240-Meshki runs. To join, your game must use the same protocol; Steam handles the update for you.

Does Devblog 240-Meshki stay online, and is it up right now?

At the time of this update, Devblog 240-Meshki is down, last seen 15 days 13 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 13 October 2026.

Connecting

What is the way to connect to Devblog 240-Meshki?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 62.84.33.34:28015.

Server tags

what each one means

Published as mp10,ptrak,v2279,hab366af3,stok,gmrust

Game

gmrust
Game mode Survival here follows standard Rust.
mp10
Max players The slot count is 10.
v2279
Protocol You need protocol 2279 on your game to get in.
ptrak
Networking The network layer is RakNet, the standard the game uses.

Other

hab366af3
Custom tag A plugin or the owner set this tag; it is not standard Rust.
stok
Custom tag A plugin or the owner set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.